Primal Evocation

Primal Evocation

Attunement Requirements:

Level 17 Evoker Wizard - 1 Attunement Slot

Casting Information:

Available Casts: 1

Action Point Cost: 5 AP

Range/Area: 200ft, or 60 / 20 ft, or Self

Components: V, S, C

Duration: Instant, or 30 seconds

Magic Attribute: Your Choice of Arcane, Divine, or Occult

Attack/Save: Your Choice of a Magic Attack, or a Dexterity Saving Throw, or None

Spell Description:

You evoke a malleable mote of myst, and bend it to your will. You have 3 ways of using this mote upon casting this spell:

You can choose to mold the mote into a bolt, and fire it at a target you can see within 300 feet as an ranged spell attack. This bolt passes through objects and terrain, making cover ineffectual against this spell. On a successful hit, the bolt does 20d6 Chaos damage. Enemies killed by this spell disintegrate, leaving nothing but their worn and held objects behind.

You can choose to mold the mote into a sphere, and hurl it at a point you can see within 60 feet. The sphere then explodes. Creatures within a 20 foot radius of the targeted point must make a Dexterity saving throw. On a failed save, creatures within the radius take 10d6 Chaos damage, and are Ruined. On a successful save, a creature takes half damage and avoids becoming Ruined. Enemies killed by this spell become a Myst Eikon.

You can choose to imbue yourself with the mote, granting you a powerful antimagic barrier. For the next 30 seconds, you gain a +5 to all saving throws you make against magic or magical effects.

The core of all evocation, and perhaps one of the strongest spells of all.