Captain

A master of tactics and wielder of authority, the Captain inspires victory in his allies.

Command

At Level 1, you gain the ability to influence a battle using your commanding presence and charisma. You gain Inspired Strikes, and Weapons Up!

Inspired Strikes: You gain accuracy and damage with melee attacks equal to your Charisma bonus, to a maximum of +5.

Weapons Up!: For 3 AP, you can bellow a rallying cry applies Inspired Strikes to all allies within 60 feet that can hear you until the end of their turn. You can perform this action an amount of times equal to your Charisma bonus per Rest.

Stalwart Leader

At Level 5, you do not falter in the face of danger. You gain Rallying Presence, and Stand Tall.

Rallying Presence: If an allied character can see you, they gain a +1 bonus to all saving throws.

Stand Tall: As a captain, you have Advantage on saves or skill checks made to resist being knocked Prone, Stunned, Staggered, or Pushed.

Called to Action

At Level 9, you can push your allies to act when needed. You gain Move It! and your Rallying Presence improves.

Move It!: Once per combat, you can alter the initiative of an ally, up to an amount equal to your Charisma bonus for 0 AP. If you increase an allies initiative from lower than yours, to higher than yours, their turn begins immediately, and your turn will resume once theirs is over.

Rallying Presence: If an allied character can see you, they gain a +2 bonus to all saving throws.

Lead by Example

At Level 13, you perform well in the thick of the fight. You gain Turn and Face Them, and your Rallying Presence improves.

Turn and Face Them: If you hit two different enemies with melee attacks on your turn, you may make a melee attack, or take the Push or Stagger action for 0 AP before your turn ends.

Rallying Presence: If an allied character can see you, they gain a +3 bonus to all saving throws.

Coordinated Strike

At Level 17, you can urge your allies to strike as one. You gain Strike Together, and your Rallying Presence improves.

Strike Together: When you use Weapons Up, all affected allies may use their Reaction to make a weapon attack.

Rallying Presence: If an allied character can see you, they gain a +4 bonus to all saving throws.