Spiritbreaker

Those that walk the Path of the Broken Spirit are warriors gifted with an ancient power: The ability to project their spirit into the form of magic forces. This includes magic wards and empowered strikes, and the ability to capture a small amount of a dying creatures lifeforce for their own protection. With these ancient magics, Spiritbreakers make for sturdy warriors, capable of completely shrugging off attacks that could be deadly to others.

Awakened Spirit

At Level 1, you have learned to tease out the powers of your spirit. When you kill an enemy creature, you gain 4 Ward additively.

While you are Raging, you gain the following abilities:

You have Resistance to Arcane damage if you have Ward.

If you can cast spells, you gain the ability to do so while Raging if you have Ward.

Casting a spell while Raging costs 2 Ward to perform successfully.

Honed Forces

At Level 5, your spirit has strengthened. You gain the ability to choose if damage you take is dealt to your Ward or your Vitality if you are not unconscious.

When you gain Ward while in combat, you gain a stack of Spirit. You lose all stacks of Spirit if your Ward reaches 0, if you fall unconscious, or if you Rest. You can have a maximum of 10 Spirit.

When you are Raging and land a Melee Attack, you deal 1 Arcane damage for every stack of Spirit you have.

Broken Spirit

At Level 9, your spirit becomes power manifest. As a Reaction, when a creature hits you while within 5 feet of you, you can destroy your Ward, reducing it 0. You deal damage equal to the amount of Ward destroyed as Arcane damage.

You gain a +2 bonus to your Arcane attribute.

While you are Raging, you can spend 2 AP to gain 1d10 + ARC Ward.

You can touch a creature, and transfer your current Ward to them for 1 AP.

Ascendant Warding

At Level 13, your spirit ward has grown tremendously in power. All Ward that you create adds your Arcane Bonus to the value.

You gain a +2 bonus to your Arcane attribute.

Twice per rest, If you succeed a Death Saving Throw, you gain Ward equal to your missing Vitality.

Destroyer’s Spirit

At Level 17, your spirit becomes tangibly violent. When your Ward breaks, you deal 2d6 + ARC Arcane damage to enemy creatures within 10 feet of you.

You gain a stack of Spirit every time you deal damage with a melee attack while you are Raging.