A cunning, sneaky type - the best burglars are never seen making off with their prize. Their skills revolve around staying unseen, whether they are breaking in or out.
Breaking and Entering
At Level 1, you take extra care when attempting to pick a lock, pry a window, or any other form of breaking in. You have advantage on these kinds of actions if you are unseen by enemies.
Additionally, while out of initiative / out of combat, your attacks against enemies you are Hidden from deal 2 additional damage.
Without Notice
At Level 5, attacks you make on enemies that have not seen you yet do not reveal you.
Additionally, while out of initiative / out of combat, your Sneak Attacks deal 2 additional damage.
Diversive Movement
At Level 9, your footfalls are made silent, even when falling from heights, and you gain a climbing speed equal to half of your Movement, rounded up.
Additionally, while out of initiative / out of combat, your Sneak Attacks deal 2 additional damage.
Hidden Step
At Level 13, your Safe Step becomes quicker, quieter, and allows you to move further. If a melee Attack misses you, you can move 15 feet without provoking Attacks of Opportunity. You can also roll a Stealth check to make a Hide action and determine if you slip away from your attacker unnoticed.
Additionally, while out of initiative / out of combat, your Sneak Attacks deal 2 additional damage.
Master of Surprise
At Level 17, if you are Hidden at the start of your turn, you start with 2 additional AP.
Additionally, while out of initiative / out of combat, your Sneak Attacks deal 2 additional damage.