Hunter
Hunters are slayer of beasts, watchers of the wilderness, and not one to overlook careful preparation. Hunters often lie in wait, finding the right moment to strike. They can pick out weaknesses and make each strike count a tally towards the ultimate demise of their prey.
Hunt Preparation
At Level 1, you can choose to prepare for your coming battles during a Rest. You choose from the list of Creature Classifications, such as Hybrids, Beasts, Avians, Dragons, etc, and study, remember, or determine the best ways to hunt and combat them. When you make an attack against the chosen type of creature, you gain a +2 bonus to Accuracy and a +2 bonus the damage of the attack. Your Hunt Preparations last indefinitely, but you can only prepare for one type of creature at a time.
Giant Slayer
At Level 5, you deal 1d8 additional damage with attacks that hit against targets below their maximum vitality. You may only use this extra damage from this feature once per turn.
Additionally, Once per turn, when a Large or larger size creature misses an attack against you, you can use your reaction to make an attack against the creature.
Steeled Mind
At Level 9, you can add your Wisdom bonus to any saving throw made against being Frightened or Charmed.
Additionally, you can use Hunt Preparation to prepare for 2 types of creatures.
Hidden Strikes
At Level 13, when you attack a target while you are hidden, you gain a +12 bonus to the damage of the attack.
Additionally, attacks you make on enemies that have not seen you yet do not reveal you.
Stalker of Prey
At Level 17, your Hunt Preparations go a long way. Hunt preparations against a type of creature grant advantage on all attacks made against that type of creature.
Additionally, if you make a Survival skill check to follow a creature's tracks or trail left behind, you automatically succeed.