Armed with holy favor and sacred relics, the bounty hunter takes down the enemies of their Order with fire, lead and silver.
Headhunter
At Level 1, your Order has gifted you with a sacred gun. This firearm is a blessed relic of your faith, and gains some benefits due to that.
You choose, and are granted any weapon from the Guns list that is not Heavy. The gun gains a Divine Enchantment that grants it infinite durability, as well as a unique attack.
Blessed Shot: For 3 additional AP, you can perform a unique attack with your sacred gun. This unique attack deals your Faith bonus as additional damage. The additional damage is your Faith’s associated damage type. You can perform this attack an amount of times equal to your Inquisitor level per Rest. If Blessed Shot kills its target, you can reload your sacred gun immediately after for 0 AP.
Named Bullets
At Level 5, you have uncovered a technique of dispatching your foes unique to your blessed firearm.
Once per Rest, you can spend 10 minutes performing a sacred rite upon a single silver bullet, inscribing its name, and a rite of smiting upon the bullet.
You must recite the name of the creature, if it has a name, as well as a one of it’s Creature Classifications or its Race. If it does not have a name, you create a name for the creature. The bullet gains half of your Faith Bonus as additional accuracy against the creature it was created for.
When a creature is hit by a Named Silver Bullet that has been created for them, and the attack roll’s total is 5 or higher than the creature’s AC, they are Staggered. If the attack roll’s total is 10 or higher than the creature’s AC, they are Staggered three times, and Stunned until they start their turn.
You can have no more than two Named Silver Bullets.
These bullets must be fired from your sacred gun for them to have any additional effect.
Mark thy Tally
At Level 9, when you kill an enemy creature, you gain 1 Defence against all damage dealt by the same type of creature, up to 5 Defence. This effect is removed upon completing a Rest.
Blood Tithe
At Level 13, if you take damage from a creature that you can see, you can mark them for a Blood Tithe as a reaction.
Blood Tithe: A creature under the mark of the Blood Tithe has 2 less Accuracy with attacks. When this creature dies, you magically heal 1d12 Vitality. If you deal the killing blow, the healing received can be no less than 5 Vitality. The mark of the Blood Tithe fades if the creature doesn't die within 30 seconds. Only one creature can have the mark of the Blood Tithe at a time.
Additionally, at level 13, your Named Silver Bullets ignore cover if they are targeting the creature they were created for.
Fatal Shots
At Level 17, your sacred gun’s blessing has grown in strength.
Your Blessed Shot deals a Wound equal to the damage dealt by the attack.
Performing Blessed Shot now costs 2 additional AP, rather than 3.
You can now have up to three Named Silver Bullets.