Divine Oath

Under the Divine Oath, you have sworn to protect those in need and destroy those that would sow the seeds of evil, chaos, and darkness. Whether you have sworn yourself to a faith, a city, a lord, or a god, you serve order, the light and the greater good.

O Great Divines,

Sanctify this Sacred Oath.

Before you stands a warrior of light,

A warrior of virtue.

One who faces danger with courage,

and who wields your power for righteousness.

Should they fail,

Cursed are they.

Swear now,

Upon thy Honor, Life, and Soul.

O Graceful Chosen

At Level 1, you learn three new Oath Abilities.

Additionally, you gain an Oath Charge when you successfully use a healing spell or ability in combat.

Divine Shield

For 1 AP, you gain Ward equal to three times your Divine bonus.

2

Coalesce Light

You cast Mending Light.

3

Interject

As a reaction, you cast Protection Ward on an ally.

3

Wield thy Light

At Level 5, you learn three new Oath Abilities.

Additionally, you gain 10 additional maximum Vitality.

Light Strike

You cast Divine Bolt for 3 AP. If you are within melee range of the target, the attack is made as a melee spell attack.

4

Cleansing Light

You cast Cleanse.

4

Blinding Flash

For 3 AP, you emit a blinding flash of divine light in a 10 foot radius centered on you. Enemy creatures within this radius must make a Divine saving throw against your Divine spell DC. On a failed save, they are Blinded for 30 seconds and take 4d6 Divine damage, or half as much on a success.

5

Don thy Armor

At Level 9, you learn an Oath Ability.

Additionally, when you complete a Rest, you can choose to gain Ward equal to your Level + DIV.

Wind's Grace

For 3 AP, you touch a creature and grant them a blessing of heavenly wind. The blessing lasts for 1 minute. While they are blessed by Wind's Grace, they are Hasted and gain 3 additional AC.

6

By thy Life

At Level 13, you learn an Oath Ability.

Additionally, you gain 10 additional maximum Vitality.

Cleansing Wind

You cast Greater Cleanse on all creatures of your choice within 10 feet of you.

7

By thy Blade

At Level 17, you learn an Oath Ability.

Additionally, you gain a +1 bonus to accuracy with weapons that bear a divine enchantment.

Weapon of Light

For 2 AP, you touch a weapon, and bless it with a divine enchantment. The enchantment is classified as a Unique enchantment. The enchantment lasts for 1 minute. Attacks with the weapon deal 2d6 + DIV additional divine damage until the enchantment ends or is dispelled for 0 AP.

Additionally, attacking magical darkness with a weapon that bears this enchantment causes the darkness to be dispelled.

7