Cryptkeeper's Oath

Under the Cryptkeeper's Oath, you have sworn to protect the sacred rite of death, and destroy the undead. There are many fates worse than death, and a peaceful passing is a blessing. As a sort of physical and spiritual guardian of the dead, you are granted some power over Death itself, such as the ability to shrive the undead curse from one's soul, or the ability to maintain life on the very brink of demise.

O Great Divines,

Sanctify this Sacred Oath.

Before thee stands a guardian of the end,

A guide of the final passage.

One who upholds thy decrees,

And who wields the rite of death.

Should they falter,

Forsaken shall they be.

Swear now,

Upon thy Peace. Upon thy Eternity.

Dread Warrior

At Level 1, as a Cryptkeeper, you gain a number of abilities that aid you in your efforts to maintain Death and fight against corrupting forces.

You can automatically identify if any creature that you can see is Undead or not.

Once per round, if an Undead creature you can see dies, you gain an Oath Charge.

Additionally, you gain 3 new Oath abilities.

Weaken Undead

For 5 AP, you invoke a death rite upon all undead creatures within 30 feet of you that you can see. Undead creatures effected by this rite have their AC, Accuracy and Saving Throw bonuses reduced by 2 for 1 hour.

2

Dread Strike

For 1 additional AP, make a Melee attack. This attack deals 1d10 additional Arcane damage on hit. Against Undead creatures, this attack also deals an additional 2d10+DIV Divine damage.

3

Lesser Shrive

You cast Lesser Shrive without the need for material components.

4

Guide of the Dead

At Level 5, you learn three new Oath Abilities.

Additionally, you gain a +3 bonus to saving throws made to resist being Cursed.

Quietus

For 3 AP, you cast either the Blind, Deafen or Silence spell using your Divine magic attribute.

3

Divine Silverflame Weapon

You cast Silverflame Weapon using your Divine magic attribute.

4

Resist Death

For 2 AP, you target a creature that you can see within 30 feet of you, and grant them advantage on their next Death Saving Throw. This effect lasts until the creature completes a Rest. For 6 Oath Charges, this ability can be instead used as a Reaction.

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Ritewielder

At Level 9, you learn an Oath Ability.

Additionally, you have a +1 bonus to Arcane saving throws.

Destroy Undead

For 5 AP, you invoke a death rite upon all undead creatures within 30 feet of you that you can see, granting them 2 Vulnerability to Arcane and Divine damage for an hour. Undead creatures with a level equal to or lower than yours take 3d10 Arcane and 3d10 + DIV Divine damage.

6

Soul Keeper

At Level 13, you learn an Oath Ability.

Additionally, you have a +5 bonus to perception checks made to sense Ethereals and Undead.

Homing Souls

For 2 AP, you manifest a number of souls of the dead equal to the amount of Oath Charges spent, which hover around you and emit 10 feet of dim light until you launch them or complete a Rest. You can have a maximum of 10 homing souls.

For 1 AP, you can launch a soul at a target that you can see within 60 feet. The target takes 1d4 + DIV arcane damage.

X

Death Bearer

At Level 17, you learn an Oath Ability.

Additionally, your Death Saving Throw DC is reduced by 1.

Command Death

Command death can do multiple things. All of the following abilities have a range of 30 feet, and require that you can see the target.

As a Reaction, you can force yourself or another creature to live on if they fail a death save.

For 4 AP, you can attempt kill a creature that is at Half of their Vitality or less, forcing them to make a death save. For the purpose of this ability, for every 10 health the target has remaining, they gain a +1 bonus to the death save.

For 2 AP, you can revive a creature that has died in the last hour.

For 3 AP, you can outright kill an undead creature with a level equal to or lower than yours, or a number of undead creatures with a combined level equal to or lower than yours.

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