Adventure Outline: A Time of Wolves

A pack of wolves as been terrorizing the locals and the party are tasked with tracking them down and dealing with them.

Act One: Gilbert's Farmstead

After talking with locals the party discover a likely next target for them, Gilbert's Farmstead. They make haste there but find it under attack the wolves. They do what they can to save the farm and the pack retreats into the woods but not before they see a monstrous large wolf that appears to command the others

Act Two: The Hunters Camp

The party are advised to seek the help of local hunters who will inform the party that they have come to the area in search for a huge wolf called Mordar, a shadow touched beast that they say can't be killed by normal weapons. The party and hunters will be attacked by more of the pack during their meeting after which they will resolve to hunt the beast together, tracking the pack back to Vaela's Rise.

Act Three: The Wolf Den

Discovered in the den in the hills to the south west of Roserun the player must confront the rest of the pack and find a way to kill Mordar, thus saving the locals.