Ice Mephit

Small elemental, neutral evil

Armor class 11
Hit points 21 (6d6)
Speed 30 ft., fly 30 ft.

STR

DEX

CON

INT

WIS

CHA

7(-2)

13(+1)

10(+0)

9(-1)

11(+0)

12(+1)

Skills Perception +2, Stealth +3
Damage vulnerabilities bludgeoning, fire
Damage immunities cold, poison
Condition immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Aquan, Auran
Challenge 1/2 (100 XP)

Death burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate spellcasting (1/day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee weapon attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Frost Breath (Recharge 6). The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

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