Zombie

Medium undead, neutral evil

Armor class 8
Hit points 22 (3d8 + 9)
Speed 20 ft.

STR

DEX

CON

INT

WIS

CHA

13(+1)

6(-2)

16(+3)

3(-4)

6(+-2

5(-3)

Saving throws Wis +0
Damage immunities poison
Condition immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can’t speak Challenge 1/4 (50 XP)

Undead fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee weapon attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

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