Minotaur Skeleton

Large undead, lawful evil

Armor class 12 (natural armor)
Hit points 67 (9d10 + 18)
Speed 40 ft.

STR

DEX

CON

INT

WIS

CHA

18(+4)

11(+0)

15(+2)

6(-2)

8(-1)

5(-3)

Damage vulnerabilities bludgeoning
Damage immunities poison
Condition immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands Abyssal but can’t speak
Challenge 2 (450 XP)

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

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