Mage

Medium humanoid (any race), any alignment

Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.

STR

DEX

CON

INT

WIS

CHA

9 (–1)

14 (+2)

11 (+0)

17 (+3)

12 (+1)

11 (+0)

Saving Throws Int +6, Wis +6
Skills Arcana +6, History +6
Languages any four languages
Challenge 6 (2,300 XP)

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

  • Cantrips (at will): fire bolt, light, mage hand, prestidigitation

  • 1st level (4 slots): detect magic, mage armor, magic missile, shield

  • 2nd level (3 slots): misty step, suggestion

  • 3rd level (3 slots): counterspell, fireball, fly

  • 4th level (3 slots): greater invisibility, ice storm

  • 5th level (1 slot): cone of cold

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference

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