While a civilized gnoll is not unheard of, most gnoll kin travel the Sea of Sand in packs, attacking caravans and travellers to scavenge supplies.

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Racial Traits

  • Ability Score Modifiers: Flexible (+2 Str, +2 Con) (2 RP)

  • Type: Humanoid (gnoll) (0 RP)

  • Size: Medium (0 RP)

  • Base Speed: Normal (0 RP)

  • Languages: Xenophobic (0 RP) Gnolls start knowing their racial language only.

  • Natural Armor: Gnoll hides are remarkably tough, granting them a +2 natural armor bonus.

  • Darkvision: Gnolls have darkvision and so can see perfectly in the dark up to 60 feet. (2 RP)

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