Bastions
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On a Bastion Turn you can:

  1. Issue an Order to a special facility in your Bastion, if you have a way of communicating the Order to the Bastion. The communication can be through spells, mail couriers, messengers, or by being in your Bastion.

  2. Gain benefits of special facilities or orders you have previously given.

  3. Keep note of how much gold is kept at your Bastion. You can only cash this out if you have physical access to it. Your hirelings can access this cashed gold for you to complete orders.

  4. Tell the DM of any changes you want to enact in your Bastion, such as building new facilities or setting up NPCs for hirelings.

Currently, the following modifiers affect the entire Castle:

  • Warfare Units. The castle has warfare units that must be paid their upkeep.

  • Artisan: Farmer. The Farmer Artisan grants an income. Gains an additional 1d8 due to Plant Growth (total of 3d8 x 10 GP)

  • Artisan: Mason. The Mason Artisan grants a 10% construction cost decrease to the entire Castle and a 20% decrease to the Bastion they are in.

Orders

The orders are as follows:

Craft. Hirelings in the special facility craft an item that can be made in that facility. During the time required to craft an item, the facility can’t be used to craft anything else, even if a special ability allows the facility to carry out two orders at once. The hirelings have proficiencies with Artisan’s Tools as specified in the facility’s description.

Empower. The special facility confers a temporary empowerment to you or someone else.

Harvest. Hirelings gather a resource produced in the special facility. During the time required to harvest a resource, the facility can’t be used to harvest anything else, even if a special ability allows the facility to carry out two orders at once

Maintain. All the Bastion’s hirelings focus on maintaining the Bastion rather than executing orders in special facilities. Issuing this order prohibits other orders from being issued to the Bastion on the current Bastion turn. Each time the Maintain order is issued, the DM rolls once on the Bastion Events table at the end of this chapter. Bastion events are resolved before the next Bastion turn.

Recruit. Hirelings recruit creatures to the Bastion. These creatures might include warfare units or bastion defenders.

Research. Hirelings in the special facility gather information.

Trade. Hirelings buy and sell goods or services stored or produced in this special facility.

Move. If you have a moving bastion, you can tell your hirelings to begin moving it to a different location. The distance you can move depends on your bastion. The next bastion turn you can either give the Move order again to travel further or give no order and let your hirelings set up in the new location.