Warfare
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Quick Unit Creation Table

Feature

HP

AC

Damage/Healing Output

Ability Score Mod.

Speed

Upkeep Cost

Light

+25

+5

+15

7.5 cm

+25

Medium

+50

+10

+20

5 cm

+50

Heavy

+75

+13

+40

2.5 cm

+75

Infantry

+50

+5

+25

Archers

+25

+2

+25

Cavalry

+40

+4

+5 cm

+50

Artillery

+2

dmg. for 10 rounds

+100

Arcane, spellcaster

+2

dmg. 120*30 ft. line

+100

Divine, healer

+2

20 healing

+100

Druidic

+2

Grapple

Swim, Climb, Burrow

+100

Inexperienced

/ -1d

=10

Regular

+20

+5

+2

+10

Veteran

+40

+1

+15 / +2d

+4

+30

Elite

+70

+2

+25 / +3d

+6

+100

Master

+100

+3

+40 / +4d

+8

+300

Extra special traits (not ancestry or army)

+(50 x # of special traits)

Plus extra costs for special units

Human ancestry

-25

Bastion turns twice a month

x 0.5 (upkeep only, not recruitment)

Ancestry

Ability

Ability Score Modifiers

Human

-25 upkeep cost

+2 WIS

Elf

Bonus action Dash (1/day) or Eternal trait, +10 ranged damage

+2 DEX

Dwarf

Bonus action Brace! (1/day), Stalwart trait

+2 STR

Orc/Half-Orc

(1/day) Bonus action Charge!, +10 melee damage

+4 STR, +2 CON

Hobgoblin

Warbred trait

Goblinoid

Guerrillas, Mobile, or Scout trait

+2 DEX, -2 WIS

Undead

Undead Servitude trait