Quick Unit Creation Table
Feature | HP | AC | Damage/Healing Output | Ability Score Mod. | Speed | Upkeep Cost |
|---|---|---|---|---|---|---|
Light | +25 | +5 | +15 | 7.5 cm | +25 | |
Medium | +50 | +10 | +20 | 5 cm | +50 | |
Heavy | +75 | +13 | +40 | 2.5 cm | +75 | |
Infantry | +50 | +5 | +25 | |||
Archers | +25 | +2 | +25 | |||
Cavalry | +40 | +4 | +5 cm | +50 | ||
Artillery | +2 | dmg. for 10 rounds | +100 | |||
Arcane, spellcaster | +2 | dmg. 120*30 ft. line | +100 | |||
Divine, healer | +2 | 20 healing | +100 | |||
Druidic | +2 | Grapple | Swim, Climb, Burrow | +100 | ||
Inexperienced | / -1d | =10 | ||||
Regular | +20 | +5 | +2 | +10 | ||
Veteran | +40 | +1 | +15 / +2d | +4 | +30 | |
Elite | +70 | +2 | +25 / +3d | +6 | +100 | |
Master | +100 | +3 | +40 / +4d | +8 | +300 | |
Extra special traits (not ancestry or army) | +(50 x # of special traits) | |||||
Plus extra costs for special units | ||||||
Human ancestry | -25 | |||||
Bastion turns twice a month | x 0.5 (upkeep only, not recruitment) |
Ancestry | Ability | Ability Score Modifiers |
|---|---|---|
Human | -25 upkeep cost | +2 WIS |
Elf | Bonus action Dash (1/day) or Eternal trait, +10 ranged damage | +2 DEX |
Dwarf | Bonus action Brace! (1/day), Stalwart trait | +2 STR |
Orc/Half-Orc | (1/day) Bonus action Charge!, +10 melee damage | +4 STR, +2 CON |
Hobgoblin | Warbred trait | |
Goblinoid | Guerrillas, Mobile, or Scout trait | +2 DEX, -2 WIS |
Undead | Undead Servitude trait |