Levels of Exhaustion. This Condition is cumulative. Each time you receive it, you gain 1 level of exhaustion. You die if your exhaustion level reaches 10.
d20 Rolls Affected. When you make a d20 Test, you subtract your exhaustion level from the d20 roll. This does not include death saving throws.
Spell Save DCs Affected. Subtract your exhaustion level from the Spell save DC of any Spell you cast.
Ending the Condition. Finishing a Long Rest removes 1 of your levels of exhaustion. When your exhaustion level reaches 0, you are no longer Exhausted.
You gain 1 level of exhaustion when:
You are reduced to 0 hit points.
Barbarians and Rangers can survive extra levels of exhaustion equal to their proficiency bonus before dying.
Rangers can lose 1 lvl of exh. after a short rest once per day.
At certain levels of exhaustion, extra effects are imposed.
Level | Effect |
1 | |
2 | Speed reduced by 5 feet |
3 | |
4 | Speed reduced by 10 feet (total) |
5 | |
6 | Hit point maximum halved and speed reduced by 15 feet (total) |
7 | |
8 | Speed reduced by 25 feet (total) |
9 | Unconscious; make Death Saving throws. Healing stabilises the creature. A stabilised creatures removes 2 lvls of Exhaustion after 1 hour. |
10 | Instant death |
If a creature is left alone with 9 levels of exhaustion, it is likely to die from thirst, starvation, or other environmental hazards causing it to gain more exhaustion or take damage.