Resurrection Challenge
If a character is dead, and a return from death is attempted by a spell or spell effect with longer than a one action casting time, a Resurrection Challenge is initiated.
Up to 3 members of the adventuring party can offer to contribute to the ritual via skill checks. The DM asks them each to make a skill check based on their form of contribution, with the DC of the check adjusting to how helpful/impactful the DM feels the contribution would be.
For example, praying to the god of the devout, fallen character may require an Intelligence (Religion) check at an easy to medium difficulty, where loudly demanding the soul of the fallen to return from the aether may require a Charisma (Intimidation) check at a very hard or nearly impossible difficulty. Advantage and disadvantage can apply here based on how perfect, or off base, the contribution offered is.
Resurrection Check
After all contributions are completed, the DM then rolls a single, final Resurrection success check with no modifier.
The base DC for the final resurrection check is 10, increasing by 1 for each previous successful resurrection the character has undergone (signifying the slow erosion of the soul's connection to this world).
For each successful contribution skill check, this DC is decreased by up to 3, whereas each failed contribution skill check increases the DC by 1.
Upon a successful resurrection check, the player's soul (should it be willing) will be returned to the body, and the ritual succeeded. On a failed check, the soul does not return and the character is lost.
Only the strongest of magical incantations can bypass this resurrection challenge, in the form of the true resurrection or wish spells. These spells can also restore a character to life who was lost due to a failed resurrection ritual, should you allow it.
Quick Resurrections
If a spell with a casting time of 1 action is used to attempt to restore life (via the Revivify spell or similar effects), no contribution skill checks are allowed.
The character casting the spell makes a Rapid Resurrection check, rolling a d20 and adding their spellcasting ability modifier.
The DC is 10, increasing by 1 for each previous successful resurrection the character has undergone.
On a failure, the character's soul is not lost, but the resurrection fails and increases any future Resurrection checks' DC by 1. No further attempts can be made to restore this character to life until a resurrection spell with a casting time higher than 1 action is attempted.
Marked by Resurrection
When a character is brought back from death by a resurrection spell (other than true resurrection or wish), their body and physical appearance is marked by their ordeal. This is due to the connection between the soul and the body weakening, the body becoming exhausted, or due to the manner of the resurrection magic. The more often a character is resurrected, the more marked they are. The most common sign of resurrection is white or greying hair and pale skin.
Seasoned adventurers and people who have come back from death are often recognised by streaks of white in their hair. When someone with a full head of white hair walks down the street, all heads follow them, for they have seen death countless times.
Below is a table of examples of how the character may be changed.
2d6 | Mark of Resurrection, examples |
|---|---|
2 | Body becomes skinnier and unable to keep weight |
3 | Sunken eyes. Eye colour becomes duller, colour pales |
4-5 | Skin becomes paler |
6-9 | Hair gains a prominent streak of white, or becomes salt-and-pepper |
10 | Eyes change colour to match the type of resurrection magic used |
11 | Mortal wounds heals in a colour that matches the type of resurrection magic used (golden metallic for divine, red or purple for necromantic, green and leafy for druidic, etc.) |
12 | Character gains a characteristic of the character that resurrected them (hair/eye/skin colour, tattoo or marking, wants or tastes, habits) |