The player already capable of impromptu repair is now trained in the art of combat engineering, having shown an aptitude to repair and build under combat conditions, the player amasses a kit of tools that allows them to half the time of repairs and gives them the ability to create simple offensive and defensive structures in the field. Structures appear as quickly as they can be brought to the field and may include the following:
Barricades
The player can construct up to 2 barricades + 1 for every Tier passed 6. Barricades may be up to 5’ feet wide and up to 2’ feet deep. They act as shields in reference to being destroyed and have 2 structural damage points at Tier 6, and +1 structural damage point for each Tier after.
Phys Rep:Barricades may be improvised with a pile of relatively safe brush or debris scavenged from surroundings, or prefabricated and put in place, alternatively the area may be marked with a rope, it must have a note attached that clearly marks it as a BARRICADE, and its structural points along with the makers mark and Tier.
Trench
The trench is a 5x10 foot area that players passing through must go on their knees. Represented with an outline of field paint, foam, or black fabric.
Watchpost
The Player can construct up to 2 at a time watch posts that a single player can stand on. The watchpost is a single “fenced in” 3x3 block raised from the ground no more than 2 feet with only a single “entrance point”, the location of which is denoted by a lack of fence on the 3x3 block. Players on the watchpost cannot be engaged in melee combat unless from this entrance point. If a player falls from the watchpost by going off a point that is not the entryway or if the watchpost is destroyed, they are rendered unconscious. Watchposts act as shields in reference to being destroyed.
Battering Ram
The warrior may create a battering ram that can destroy normal doors and gates. Battering rams can be made in the field, but should be made LARP safe (no sharp protrusions, or splintered ends), and must be at least 2’ long per person using the battering ram. A battering ram will do 1 structural point of damage per person operating it.
Prerequisites: Jury Rig