Detect Trap

Using this ability, Rogues can now see traps laid before them, check a Suspicious Location for a trap, or discern if an item, door, or container is trapped. They are able to discern the full location of the trap if it is an area trap, but not the potential consequences activating the trap could have, based on their Tier and knowledge of traps, until they attempt to interact with the trap, by reading the Trap Card.

Phys Rep

Role play, 15 seconds. The player detecting traps must carefully look at an object, or search an area, and may then locate, but not read any ribbons, or cards placed on an item, or in the area searched to discern the Tier of the trap’s creator, and type of trap. That is revealed by further inspection.

Limitations

Each search is limited to a single item or area within a 10’ radius. Detect Trap allows the Rogue to understand whether something is a threat without setting off the trap.  However, the Rogue will have to interact with it to Bypass Trap, Destroy Trap, or Disarm Trap, taking a risk.