Trap Use 1

Rogues learn the ability to set simple traps on an item, door, or container that cause one wound to the nearest limb of a player attempting to open them, that disregards normal armor. Along with Poison Use, traps can be made to not only cause damage but also have other effects, see Tier 3 Create Poison.

Prerequisite: Bypass Trap

Phys Rep

The Rogue should carry a set of thieves' tools to RP. Setting a trap takes 30 seconds per Tier of the Trap created (may be incorporated into the actual physical setup of a trapped item or container).  Players use a card with the trap's effect as well as the Tier and character name, or Guild Mark of the player that set the trap. Trap cards for items and containers may be small and discreet, but should be easily discernible for other players.

Limitations

Players can only set 1 trap per Tier per event-day. Traps are limited to 1 per item, or container.