Rogues learn how to use poison. Poison may be used on weapons, in traps and on items like cups and plates. There are many types of poisons: refer to Tier 3 Create Poison for details and effects. Poison lasts for one hit. For melee weapons, poison takes effect if you deal a wound, but is not wasted if you hit an armored area. For ranged weapons, applied poison is consumed when ammunition is first launched and may be wasted if shot inaccurately. Applying poison takes 1 minute per Tier of the Poison. Once applied, the poison lasts until one of three things happen: discharge of the poison into a victim, death of the poisoner, or end of event-day. Once applied, poison cannot be unapplied without using it or dying.
Phys Rep
A purple sticker or ribbon used to denote the in game consumable or item the poison is placed on.
Limitations
Only 1 poison may be used on each item. Poison Use can be countered by spells such as Cure Poison or Heal Senses, depending on the nature of the poison. Organizers should be informed of a player's intent to use poison in play to facilitate role play and effects. You may not apply poison to others’ possessions who do not have Poison Use, hoping to benefit them. Those without Poison Use poison themselves within seconds, as they aren’t trained to handle poisoned weapons, for example.