The player can now create a poison that can have the following desired effects, each lasting one minute per tier on the characters that consume it. The only exception is the poison effect called Damage, which causes one additional wound per tier of the rogue.
Frenzy
Effected players fly into a rage lasting, trying to harm those around them
Blind
Players lose the ability to see
Deafen
Players lose the ability to hear
Maim
Players lose all function in a limb chosen by the poison giver
Incapacitate
Players are knocked unconscious
Hold
Players are held in place
Prerequisite: Poison Use
Phys Rep
A vial containing purple liquid, or other physical representation. A purple sticker or ribbon is used to denote the in-game consumable or item the poison is placed on.
Limitations
The base cost of poison is 5 silver plus an additional 5 silver per tier of the poison. For example, a Tier 1 poison lasts for 1 minute and costs 10 silver to make; the effects last for 1 minute. A Tier 4 poison costs 5 + 20 silver to make. Players can only craft 2 poisons (plus an additional 1 poison for each tier after tier 3) per event. You may not apply poison to others’ possessions who do not have Poison Use, hoping to benefit them. Those without Poison Use poison themselves within seconds, as they aren’t trained to handle poisoned weapons, for example. Nothing should ever be put in someone else's food or beverage.