Rogues learn the ability to set more advanced traps that cause one wound of torso damage per Tier to the player attempting to move an item, or open a trapped door, or container: normal armor rules apply. Along with Poison Use, traps can be made to not only cause damage but also have other effects: see Tier 3 Create Poison.
Prerequisite: Trap Use 1
Phys Rep
RP, setting a trap takes 30 seconds per Tier: higher Tier traps are more complicated and deadly. Players use a card to denote the trap's effect as well as the Tier and character name of the player that set the trap in the container that has been trapped, or on a black ribbon and Suspicious Location card used to denote the location of the trap.
Limitations
Players can only set 1 trap per Tier at a time. Traps are limited to 1 per container, or 1 per 10’ area. This does not add to the number of traps you can have in play; it just increases their effectiveness.