Befriend Beast/Monster
Befriend Beast/Monster
Always ample in the art of persuasion, the player can now utilize their prowess in communication to calm the aggressive nature of moderately intelligent beasts and monsters. By using a combination of verbal, and nonverbal communication, skilled rogues can calm a beast or monster down to a less immediately aggressive state.
Phys Rep
Hands outstretched to show the player means no harm, as well as some sort of offering to the creature they encountered.
Limitations
Does not work against creatures already attacked by the party and not against creatures either too smart to be fooled, or too unintelligent to understand. At the moment, this may only be used in land searches and limited in impact to bypassing the battle.