Destroy Trap

The Rogue now gains the ability through practice and a deep understanding of traps to completely destroy a trap without it going off or suffering any ill effects. The Rogue leaves the trap operationally ineffective, and it can never be reactivated, anyone can now pass through the area, or open an unlocked container, or door without hindrance. The trap setter is made aware their trap is destroyed by a Destroy Trap card left by the other Rogue.

Prerequisite: Bypass Trap

Phys Rep

RP 15 seconds per tier of Trap to be destroyed. Destroy Trap card

Limitations

If the trap was created by a higher Tier Rogue then the effects of the trap take place immediately.