(Spell) The caster is able to repair a number of small items up to their Tier en masse through this incantation, or a single larger item like a gate or siege engine. Armor, weapons, shields and other items that can be carried by hand count as small items. Anything that can not be easily lifted by a single person or that is obviously large, like a castle gate, or the hull of a boat counts as large. As the caster gains in experience and Tiers they can repair more small items, and larger structures. The spell immediately repairs the target(s) to their full structure or armor point value. This only makes repairs on mundane objects, and does not restore any magical properties the structure, armor, or item may have had previously.
Prerequisite: Repair Major
Phys Rep
140 word spell in spellbook, and roleplay. The spell invocation must include terminology of what they would like to repair or what is in their range to repair.
Limitations
May be used 1x per day +1 per Mage Tier above Tier 6. It may only be used once per encounter.