Healing Ray
(Spell) The reverse of Spiritual Ray, the player summons spiritual energy that can be thrown at target player or NPC that heals up to 4 points of damage.
Prerequisite: Inflict Wounds/Spiritual Hammer
Phys Rep
140 word spell in spellbook, and roleplay. 6” yellow spellball, alternatively character themed coreless themed throwing items in pink may also be used, such as hammers.
Limitations
May be used 1x per day +1 per Healer Tier above 6. May be blocked by shields, normal armor rules apply