Inflict Wounds/Spiritual Hammer

(Spell) Player summons spiritual energy that can be thrown at target player or NPC that does 1 point of damage, that damage counts as holy and magical.

Phys Rep

50 word spell in spellbook, and roleplay. Minimum 4” black spellball, alternatively character themed coreless throwing weapons painted black may also be used, such as darts, knives, or hammers.

Limitations

May be used 1x per day +1 per Healer Tier above 3. May be blocked by shields, normal armor rules apply.