Wayfarer's Society
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Branches

Upon joining the Wayfarer's a member first goes through a standard education, this is effectively a three-month internship in which they are considered "Freemen" (found below). During this period they are taught the basics of each branch, their specialties, responsibilities, and how the Society works as a whole. This training is considered harsh by most, as though it's free, with meal and board provided they are expected to show results in their lessons within each branch or be removed. A branch is meant to only be a representation of a Wayfarer's specialization and does not limit the jobs they can accept and duties or hobbies they may keep.

Freemen

The first "Branch" of the Wayfarer's, Freemen are considered either two sorts. The first being those whom have just joined the Society as rookies, entering their three-month training. The other being the few that wish to affiliate with the Wayfarer's and have access to the Society as a way to make allies and learn but lack the ability, or desire, the join as proper members. Freemen that have completed their training are able to take on jobs and work with parties but lack any of the other benefits the Society offers. In turn, they are not expected to pay the Society for the completed jobs and earn a full cut of the pay while still increasing their own, and the Society's good name.

Seeker

Symbol: A partially unrolled scroll.

The scholars of the Wayfarer's, Seeker’s focus on the comprehension of knowledge in all of its forms. Magic, language, economics, law, politics, history, philosophy and alchemy are all important subjects to a Seeker and though they each may have their preferred specialization all are expected to hold above-average understanding in most subjects. This is also why all Wayfarer's are capable of reading and writing due to the basic training within the Seekers during the three-month training.

Pathfinder

Symbol: A pair of footprints.

With a focus on exploration and scouting, Pathfinders are often viewed as those with the easiest jobs. Yet their skillset is also one of the most difficult to truly master. Cartographers, navigators, scouts, rangers, and more Pathfinders are those that explore uncharted lands or dangerous zones in order to gather information. Often well-versed in nature, cityscapes, weather patterns, traps, stealth, and detection.

Hunter

Symbol: A bow and blade interlocked.

There are those whom focus on utility and knowledge, and then there are those whom focus instead of combat. Hunters are the standard combative branch of the Wayfarer's, and specialize in hunting animals, monsters and people. Skilled combatants and experts at reading patterns they tend to work closely with Pathfinders during their jobs. They are generally viewed as the most well-balanced of the branches, as research, scouting, and combat are often all necessary for their jobs. Often members will join the Pathfinders, only to become a Hunter once they've acquired more confidence.

Dungeoneer

Symbol: The open teeth of a beast.

If Hunters are respected as the most skilled, Dungeoneers are feared as much as they are respected. Be it for their power, skill, or the questionable status of their psyche, Dungeoneers are viewed as the "crazed few" that delve into the depths of The Labyrinth willingly. Experts in ruins, Firstborn, Daevata, underground travel, monster hunting, and corruption. Dungeoneers are few and far between. Generally separated into two types, the rookies that will quit after their first real job, or die on it. The other option being the hardened (or unstable) Veterans that returned from their first job and decided they wished to continue delving into the chaos below.