The Riddles of the Mad Mage
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Key NPCs and Their Perspectives

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As the no-nonsense jailer of Saltmarsh, Kraddok is a man of duty, discipline, and strict adherence to the law. He has no patience for games and values order above all else. Though he has served under Eliander Fireborn for years, he is not politically motivated—his only concern is keeping the barracks and jail secure.

The arrival of the mad mage in his cells has unnerved him. Unlike the superstitious guards, Kraddok is not afraid of the prisoner’s strange mutterings and illusions, but he does fear the unknown. He cannot afford to have a true spellcaster escape from his jail, and he certainly won’t let anyone die under his watch without understanding what they are dealing with.

Kraddok's Beliefs:

  • On the Mad Mage:
    The prisoner is an unpredictable anomaly. If he’s just a lunatic, that’s one thing, but if he actually holds knowledge about the Tower of Zenopus, that could be far more dangerous. Kraddok wants to know the truth before deciding the prisoner’s fate.

  • On Magic Users:
    Kraddok does not fear magic, but he does not trust it. He has dealt with too many smugglers, liars, and charlatans to take spellcasters at their word. He believes power must be controlled, and those who wield it must be held accountable.

  • On Eliander’s Interest:
    Kraddok trusts Eliander as his commander, but he is wary of political interference in his barracks. If Eliander sees the mad mage as a tool for the Crown, Kraddok worries it could jeopardize security. He needs proof before he lets the Captain make a decision.

Interaction

  • Kraddok will task the party with getting answers from the prisoner—he does not care how they do it, only that they find out whether the mage is truly dangerous or just a raving fool.

  • If the party hesitates or fails, Kraddok will not wait forever—he will consider executing the prisoner to eliminate the risk.

  • If the party tries to free the mad mage, Kraddok will oppose them outright and may even call on the guards to stop them.

  • If the party presents a solid case, Kraddok will accept the truth, whether it leads to execution, exile, or further investigation.

What he Wants

  • Kraddok wants to maintain control over his jail and ensure that the mad mage does not become a threat to Saltmarsh. He values order over politics, so his decision will be based on facts, not ambition. Whether the prisoner lives or dies depends entirely on what the party uncovers.


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As Captain of the Guard, Eliander Fireborn is a firm but pragmatic leader, responsible for maintaining law and order in Saltmarsh. A Loyalist to the Crown, he believes in strengthening the town’s defenses, enforcing strict governance, and rooting out potential threats before they destabilize the region.

The mad mage’s presence in the Barracks & Jail presents a delicate problem—one that Eliander is determined to keep quiet. If the Traditionalists—especially Eda Oweland—discover that a potentially dangerous magic-user was found raving about the Tower of Zenopus, it could escalate tensions and erode confidence in his leadership. Smugglers, pirates, and dissidents would exploit the chaos, further undermining the Crown’s hold on Saltmarsh.

Eliander needs answers—but more importantly, he needs control over the situation. The party can be useful to him, but only if they exercise discretion.

Eliander’s Beliefs:

  • On the Mad Mage:
    The prisoner is a wild card—possibly a lunatic, a cursed wanderer, or something far more dangerous. If his rants about the Tower of Zenopus hold truth, there could be a real threat lurking beneath Saltmarsh, one Eliander is not willing to ignore. However, he will not allow panic to spread.

  • On Magic Users:
    Eliander has no love for unsanctioned magic, especially when it involves ancient ruins, forgotten powers, or things best left undisturbed. He is willing to allow arcane influence when it benefits Saltmarsh, but an unstable, potentially powerful spellcaster locked in his own jail is an unacceptable risks.

  • On Keeping the Traditionalists in the Dark:
    If Eda Oweland or the Traditionalist catch wind of this situation, they will frame it as another Loyalist failure, spinning rumors that the Crown’s interference has endangered the town. They could rally the people against him, weaken his authority, or even use the mage to stir distrust in the Guard. Eliander will not allow that to happen.

Interaction

  • Eliander will order the party to extract information from the prisoner, emphasizing that discretion is key—no one outside of Kraddok and the guards on duty should know about this.

  • If the party uncovers useful knowledge, Eliander may use it to mount an expedition or leverage it to strengthen the Guard’s position.

  • If the party spreads the news, Eliander will immediately lose trust in them—he may try to discredit their findings or even arrange for the mad mage to be silenced before the situation gets out of hand.

  • If the party proves that the mage is a true danger, Eliander will act decisively, ensuring that the threat is neutralized, controlled, or eliminated—but in a way that does not cause public panic.

What He Wants

  • Eliander wants control over the situation—to learn the truth about the mad mage without allowing the Traditionalists or other factions to use it against him. He sees the party as useful investigators, but only if they prove their discretion and loyalty. Ultimately, his decision will be based on what they uncover, but also how well they keep his secret.


Guards

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Thorne Caldwell The Veteran’s Judgment

A seasoned soldier and second-in-command, Thorne Caldwell values discipline, order, and practicality. He has no patience for riddles or wasted time and believes the prisoner is either a lunatic or a real threat—both demand swift action.

  • On the Mad Mage: If the party can extract useful information, fine—otherwise, best to end it before it causes real trouble.

  • On Magic: Magic is unpredictable and dangerous. Caldwell does not trust spellcasters without concrete proof of their intentions.

  • On Handling the Situation: He expects the party to get results—if they hesitate too long, he’ll push for execution to eliminate the risk.

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Tomas RiosThe Inquisitive Young Guard

A lifelong Saltmarsh resident, Tomas Rios grew up hearing myths about the Tower of Zenopus and has always been curious about its secrets. Unlike the others, he wants to keep the mad mage alive, believing he could hold real knowledge.

  • On the Mad Mage: He sees the prisoner as a key to uncovering the truth about the tower, not just a problem to eliminate.

  • On Magic: Unlike most guards, Tomas is curious rather than fearful, though he knows magic should be handled carefully.

  • On Handling the Situation: If the party argues for mercy, Tomas will support them, but he lacks the authority to overrule Kraddok or Stone.

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Marcos CalderónThe Bitter Enforcer

A short-tempered and resentful veteran, Marcos doesn’t care about riddles or legends— he wants this problem eliminated.

  • On the Mad Mage: The prisoner is dangerous, unpredictable, and should be put down before he causes real damage.

  • On Magic: Marcos sees all magic users as trouble—he assumes the mad mage is faking insanity to manipulate them.

  • On Handling the Situation: He wants the prisoner dead—if Kraddok gives the order, Marcos will be the first to volunteer to carry it out.

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Ferrera VossThe Jaded Drunkard

A grumpy, overweight veteran nearing retirement, Ferrera is just waiting for his service to end and does not want to deal with problems. He sides with Marcos, seeing the mad mage as an unnecessary risk.

  • On the Mad Mage: Ferrera believes the mage should be executed sooner rather than later—why take the chance?

  • On Magic: He doesn’t trust magic or those who wield it, though he’s too lazy to act unless forced.

  • On Handling the Situation: If Marcos pushes for execution, Ferrera will back him up, adding his voice to pressure Kraddok or Stone to get it over with.