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The Guards

Captain Arlen Vorth

Role: Senior Guard Officer (Retired Field Soldier)
Race: Human
Alignment: Lawful Neutral
NPC Type: Veteran (5e)

Appearance

Mid-60s, broad and weathered, with a permanent stiffness in one leg from an old battlefield wound. Keeps his armor polished and posture straight despite the limp. His expression rarely softens.


At the Table

  • Speaks bluntly and without decoration

  • Corrects sloppy behavior immediately

  • Carries visible frustration

  • Keeps hands clasped behind his back when thinking

  • Low tolerance for excuses

He feels like a man who remembers when standards meant something.


Overview

Arlen is a career soldier forced into retirement after a crippling leg injury. He took a post in Saltmarsh to serve quietly—but instead finds himself commanding a disorganized and morally uneven garrison.

He respects Eliander Fireborn’s push for order and shares his desire to root out corruption. He suspects Teagan of wrongdoing but lacks proof.


Hooks / Use

  • Source of guard-related tension

  • Potential ally against internal corruption

  • Can provide access to restricted areas

  • May request discreet investigation into fellow officers

  • Represents internal strain within the Loyalist structure


Secret

  • He feels increasingly isolated within the garrison.

  • If corruption spreads unchecked, he may act without authorization.


Olin "The Tankard" Greybuckle

Role: Disgraced Veteran / Town Guard
Race: Human
Alignment: Neutral
NPC Type: Guard (5e)

Appearance

Late 50s, weathered and red-nosed from drink. Broad once-powerful shoulders now softened by years of routine and ale. Keeps his armor functional but rarely polished. Smells faintly of stale beer and oil.


At the Table

  • Friendly and overly familiar

  • Rambles into long war stories

  • Laughs too loudly at his own jokes

  • Avoids direct questions about his past

  • Sobers instantly when danger appears

The soldier is still there—buried under drink.


Overview

Once a capable soldier in the King’s army, Olin survived a failed mission that ended his career. Haunted and unmoored, he took quiet employment in Saltmarsh’s guard.

What began as coping became habit. He drinks daily—but when real danger emerges, old instincts surface with surprising clarity.


Hooks / Use

  • Knows battlefield tactics and guard weaknesses

  • May accidentally reveal important information while drinking

  • Can rally during emergencies

  • Potential redemption arc

  • Emotional pressure point for Arlen


Secret

  • Carries deep guilt over the failed mission that ended his career.

  • If forced into real combat again, he may either redeem himself—or break.


Teagan "Silkhand" Varnell

Role: Gate Officer / Smuggler Asset
Race: Human
Alignment: Neutral Evil
NPC Type: Veteran (5e)

Appearance

Lean and sharp-featured, well-groomed despite his early 60s. Keeps his armor and uniform immaculate. Movements precise, hands steady. His nickname comes from the careful way he handles paperwork—and bribes.


At the Table

  • Speaks calmly and confidently

  • Maintains steady eye contact

  • Rarely appears rushed

  • Deflects suspicion with logic

  • Uses courtesy as a shield

  • Never overreacts

He looks like a model officer.


Overview

Formerly a quartermaster dismissed for skimming supplies, Teagan reinvented himself in Saltmarsh. From his position at the gate, he subtly manipulates patrol schedules and inspection routines to funnel contraband into town.

He works quietly for Gellan Primewater.

Suspicion circulates—but never sticks.


Hooks / Use

  • Source of manipulated guard schedules

  • Hidden entry point for contraband

  • Potential exposure arc within the garrison

  • Leverage target for political pressure

  • Could frame another officer to protect himself


Secret

  • Uses Arlen’s strict reputation as cover and Olin’s drinking as distraction.

  • Keeps minimal written evidence and spreads risk across multiple carriers.

  • If exposed, he will sacrifice lesser smugglers before admitting involvement.