
"It once poured life without end—until the cult shattered it, and now it whispers with a thirst not even the sea can quench."
Storyline

While cataloging artifacts for the museum, Torren Flintcloak uncovers a damaged scroll mentioning a long-lost portal in the Drowned Forest, tied to a fungal cult that once followed Zuggtmoy. The portal was believed sealed decades ago, but recent magical readings suggest it's no longer dormant.
Torren believes something is awakening, and Manistrad wants it investigated quietly. She fears news of Abyssal corruption could jeopardize mining operations or worse, give Primewater political leverage.
Torren tasks the party with finding the remnants of the cult, investigating signs of demonic or fungal presence, and confirming whether the portal is active… or if something is already coming through.
Basics
Starting Location: Dwarven Mining Co. , Hoolwatch Tower
Levels: Any
Player Handout: Torren's Journal
Adventure Hooks
Torren’s Research Turns Grim – Torren “Ash-Eyes” Flintcloak shares entries from his private journal and asks the party to retrieve a sample of the spores or ruins he suspects lie at the heart of the Drowned Forest.
Barun Confirms a Pattern – Old legends from the archives speak of “a forest that breathes rot” and demons that speak through mushrooms. Barun Deepdelve begs them to investigate and to speak with Torren.
Manistrad Wants It Quiet – Manistrad Copperlocks authorizes the mission but makes it clear: this must not reach the ears of the Council—or Gellan
What lies in the Drowned Forest
When the party ventures into the Drowned Forest, what they find depends on how deep they search and how far you want the mystery to unfold. This can be run as a short investigation for low-level characters or as the beginning of a longer arc tied to the Temple of Elemental Evil.
See Ancient Portal
Choose one or more of the following narrative branches to shape the adventure:
The Fungal Portal (Level 1-3)
Deep within the forest lies the crumbling remains of an ancient portal, now overtaken by bioluminescent fungus and sickly spores. The portal is crumbling, its wards long faded, and something stirs within the shadows of the portal and drowned forest.
Design a short encounter around the portal.
The Decanter of Endless Water can be recovered from near the portal.
Ideal for Level 3–5 characters
The Sporeborn Horror (Level 3-5)
A demonic entity, once a servant of Zuggtmoy, now lurks at the heart of the forest. It spreads its influence through fungal spores, reanimating wildlife and the remains of former cultists into grotesque thralls.
Use a custom or reskinned creature (e.g., Myconid Sovereign, or Hezrou with spore traits)
The entity can only be weakened or banished if the party uses the Decanter of Endless Water to sever its tether to the Abyss
Survivors of the cult may be found nearby deranged, mutated, or begging for release.
The Portal (levels 4-10)
Hidden beneath a grove of rotting trees lies a still-functioning Abyssal portal, pulsing faintly with sickly light. Though dormant, it responds to the presence of Abyssal energy—or the blood of a cultist.
Entering the portal transports the party to a sealed node of the Temple of Elemental Evil, providing a natural entry point for that module
Optional: The portal may only open under specific conditions, giving you time to build up the stakes
Note: See Future Hooks
Objectives
Recover the Decanter of Endless Water – Once a powerful and stable magical item, it was corrupted and shattered by cultists of Zuggtmoy to create an Abyssal rift. Torren believes the Decanter—or at least its core—may still exist, and wishes to study or secure it before it falls into the wrong hands.
Investigate the Drowned Forest for signs of lingering cult activity, demonic influence, or expanding fungal corruption.
Determine the status of the Abyssal portal, rumored to still breathe within the forest’s depths. Is it dormant, active, or growing?
Recover or destroy Abyssal relics tied to the cult of Zuggtmoy.
Report findings discreetly to Torren and Manistrad, avoiding political entanglement—especially with Gellan Primewater and his allies.
Objectives
Recover the Decanter of Endless Water – Once a powerful and stable magical item, it was corrupted and shattered by cultists of Zuggtmoy to create an Abyssal rift. Torren believes the Decanter—or at least its core—may still exist, and wishes to study or secure it before it falls into the wrong hands.
Investigate the Drowned Forest for signs of lingering cult activity, demonic influence, or expanding fungal corruption.
Determine the status of the Abyssal portal, rumored to still breathe within the forest’s depths. Is it dormant, active, or growing?
Recover or destroy Abyssal relics tied to the cult of Zuggtmoy.
Report findings discreetly to Torren and Manistrad, avoiding political entanglement—especially with Gellan Primewater and his allies.
Clues
Fungal Growth Patterns – A patch of unnatural, glowing mushrooms grows in the exact shape of an abyssal rune (DC 13 Arcana to recognize). The pattern repeats further into the forest, like a breadcrumb trail.
Whispers in the Rot – At night, the forest hums with faint whispers—only heard with a DC 15 Perception check. The language is Abyssal. Torren confirms this is common near weak portals.
Half-Buried Shrine Stone – A cracked tablet near a sunken ruin bears a symbol matching an illustration in Torren’s journal: a mushroom with an open eye in its stalk. The stone is part of an old Zuggtmoy shrine.
Rewards
✅ Favor from Torren & Barun (Researcher’s Access)
Access to restricted records, magical research, and dwarven historical archives
Detailed information on local myths and legends, Abyssal lore, and the runes found near the Drowned Forest
Insights into the history of the dwarven mine, possibly uncovering secrets even Manistrad doesn’t know
✅ Gold Payment (Manistrad Copperlocks)
50–150 gp, depending on how efficiently and discreetly the party completes the mission
If the job is handled quietly, Manistrad offers a bonus item (see below) as a personal gesture of thanks
✅ Faction Favor
The party earns Manistrad’s personal respect, gaining favor with the Loyalists of Saltmarsh
Future interactions with the Dwarven Mining Company will be more favorable
If the party proves competent and discreet, Manistrad may offer further contracts, including:
Escorting mining expeditions
Investigating suspicious activities
Neutralizing underground threats
✅ Bonus Reward (if handled exceptionally well)
Manistrad may gift the party one of the following dwarven-made items:
A fine set of masterwork mining tools, useful for survival, excavation, or bartering
A sturdy dwarven-crafted weapon (battleaxe, warhammer, or dagger) with exceptional craftsmanship, granting +1 to damage rolls
A sealed bottle of rare dwarven spirits—valuable as a trade item or a diplomatic gift to a powerful NPC
Optional Magic Item
Amulet of Proof Against Detection and Location
Could be gifted if the players are affected by Abyssal spores or need to hide from cultist or demonic scrying
Future Hooks
The following adventure hooks offer a natural progression from the events in Saltmarsh to the legendary Greyhawk modules T1–T4: The Village of Hommlet and The Temple of Elemental Evil. Originally written for AD&D 1st Edition, these classic adventures have been preserved and updated by the community, with 5E conversion guides available.
Both the original modules and modern conversions can be found on DriveThruRPG, making it easy to integrate them into your current campaign as an extension of the Drowned Forest storyline.
Gateway to Hommlet (T1)
Low Level Adventure (1-3)
If you wish to expand the campaign beyond Saltmarsh, the portal in the Drowned Forest can serve as a gateway to the classic Greyhawk region near the Village of Hommlet, located just beyond the Lortmil Mountains. This offers an excellent opportunity to introduce low-level characters to the legendary Temple of Elemental Evil storyline.
You can use the portal to transport the party to a secluded grove outside Hommlet, seamlessly linking the Saltmarsh arc with the classic T1: The Village of Hommlet (for characters levels 1–3), which serves as the canonical entry point to the Temple of Elemental Evil. Both adventures are available on DriveThruRPG, and several fan-made 5E conversion guides are available online to support modern play.
This connection allows DMs to transition into a longer campaign arc while preserving Greyhawk continuity and tone.
Temple of Elemental Evil (T2-T4)
Medium Level Adventure (4-8)
If the party is high enough level, the Abyssal portal hidden in the Drowned Forest can serve as a direct gateway to the Temple of Elemental Evil. This transition allows the Drowned Forest to act as a prologue or lead-in to the legendary Greyhawk mega-dungeon.
Upon completing the temple—or reaching a designated milestone within—the party can return to Saltmarsh through a secondary portal that reactivates, leading them back to the Drowned Forest. This mechanic provides a clean narrative arc and offers the flexibility to either continue exploring Greyhawk or return to local conflicts in Saltmarsh.
Zuggtmoy the Demon Queen of Fungi
High Level Adventure (8+)
For high-level parties, the portal within the Drowned Forest can serve as a direct conduit to the Elemental Nodes—the chaotic, extraplanar realms hidden deep within the Temple of Elemental Evil. This opens the path to confront Zuggtmoy, Demon Queen of Fungi, in her optional final encounter.
To support continued exploration and player agency, consider allowing the Abyssal portal to remain active, functioning as a two-way teleportation gateway between the Drowned Forest and the Temple (or nearby Hommlet). This creates a dynamic travel hub, enabling characters to move freely between Saltmarsh, the Temple, and other Greyhawk regions, supporting long-term campaign play.
