Barracks & Jail
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Jail Map Key

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Guard Bunk Room

A simple, functional space where off-duty guards rest. Wooden bunks, footlockers, and a lingering scent of sweat and oiled leather mark the room. A small table hosts a few scattered cards and dice, evidence of late-night boredom.

1-2 Guards here

Weapon Storage

A locked room housing spears, swords, shields, and crossbows for the guards. Racks line the walls, while a sturdy chest contains confiscated weapons from unruly prisoners.

Marcos has the keys.

Warden's Room

A modest but private chamber for the warden. A sturdy desk, locked cabinet, and simple cot furnish the space. Reports, records, and disciplinary notes are stacked neatly, ensuring order is maintained.

Marcos's room.

General Holding

A large, reinforced chamber for drunks, brawlers, and petty criminals. A heavy wooden door with a barred window allows guards to keep an eye on the rowdy occupants. The lock is high-quality, built to withstand amateur tampering.

  • A secure space for common offenders—drunken fishers, tavern brawlers, and petty criminals. The chamber is locked with a DC 20 check and monitored regularly.

Five Standard Cells

A row of isolated cells with solid, windowless doors. These house more serious offenders, each with high-security locks that deter escape. The air is thick with the scent of damp stone and old straw.

  • Five isolated cells, each locked with DC 25 mechanisms. These cells are reserved for dangerous criminals, pirates, and fugitives.

Special Cell

This reinforced cell is warded against teleportation and divination, its walls etched with faint sigils of suppression.

  • Warded Cell – One of these cells is permanently warded against teleportation and divination, used for spellcasters or highly classified meetings. Locked DC 25.

Mad Mage is held here. The Riddles of the Mad Mage

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