Quest for Kwalish
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The Mariners’ Guild Hall
The guildhall smells of tar and ink. Access requires 10 gp dues or a firm connection.
A surly clerk flips through ledgers of lost ships:
“Many wrecks here. You’ll have to be patient.”
If they know the name of the ship they are looking for Curiosity they will find it was lost N-W (North West) of the Tyrants. A clue it sunk at the Tyrants.
The dusty page confirms the Curiosity’s final voyage, and the party now knows where to search.
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