
1st Floor Descriptions

Vestibule
A broad, open-air vestibule shields the entrance from Saltmarsh’s driving coastal rains. Angular dwarven stonework frames the space—arched columns carved with geometric motifs, their edges sharp and deliberate. Heavy iron-bound double doors stand ahead, their dark metal fittings gleaming against pale stone, leading into the manor’s foyer.
A Royal Guard of Keoland is stationed here at all times, clad in the kingdom’s colors and bearing the Crown’s insignia. The guard’s presence is both practical and political. Protection is assured—but so is oversight.
Anyone approaching the manor; merchant, dignitary, or commoner, does so beneath the unmistakable authority of the Crown.
Foyer
A broad, orderly space where guests wait to be received, featuring alcoves for coats and travel gear.
Reception Office
Dwarven clerks greet visitors here, manage check-ins, and direct those with delays to the adjoining lounge.
Waiting Lounge
A cozy chamber offering drinks and fine tobacco, designed for guests awaiting clearance to enter the mansion.
Grand Hall

A breathtaking display of Dwarven mastery, with etched stone walls and floors that chronicle the mining companies’ legacy in vivid script and imagery. A towering statue of a proud Dwarf stands at its heart.
Ale Storage
Barrels from the famed Salty Dwarf Brewing Company line this storeroom, ensuring a steady supply of hearty ale to sustain Dwarven labor and leisure alike.
Ale Hall

The main hall serves workers and guests alike, warmed by a hearth that never dies. Long stone tables and thick wooden benches fill the chamber, their surfaces worn smooth by years of shared meals. The air carries the steady heat of the forges below, lending the space a feeling of sturdy comfort and hard-earned fellowship.
By evening, the hall becomes the compound’s heart. Voices rise over tankards as the day’s labor is recounted successes boasted, setbacks grumbled over.
Rank softens here. Even Manistrad Copperlocks sits among her crew, sharing drink and bread as one of them. Foreman, gemcutter, laborer, cook, titles matter little at the table. In this room, the company feels less like an enterprise and more like a clan.
Kitchen
Here, staff prepare hearty stews in a massive cauldron set over roaring coals, feeding workers and guests with Dwarven care.
There is usually one dwarf on hand, during the day you will find Old Marda here.
Museum

This spacious hall showcases rare artifacts, tools, and heirlooms that mark key moments in the mining company’s legacy. Dominating the exhibit is a masterfully carved Dwarven statue—slightly smaller than the one in the Grand Hall, yet far more intricate, capturing every wrinkle, braid, and rune with reverent detail.
Torren “Ash-Eyes” Flintcloak oversees both the Museum and the Great Hall. He is often found inspecting relics, murmuring runes, or testing items for lingering magic. Though select guests may enter, nothing of value—arcane or historical—leaves without his approval.
He maintains meticulous records and watches for irregularities, especially traces of lost dwarven craft, forbidden sigils, or signs of corruption rising from below the mines.
Museum Puzzle (Anagram)
🔻Base of Statue – Dwarvish Inscription (visible):
ᚠᛟᚱᚷᛖ ᚦᛖᚾ ᛏᛟᛗᛒᛋ ᚹᚺᛖᚱᛖ ᛗᛖᚾ ᚱᛖᛋᛏ
“Forge then tombs where men rest.”
Characters who read Dwarvish can easily translate this.
A successful Intelligence (Investigation) DC 14 or Wisdom (Insight) DC 15 check suggests this phrase might be scrambled or encoded.
🔺Ceiling Riddle – Dwarvish Script encircling the room:
ᚠᚱᛟᛗ ᚠᛟᚱᚷᛖ ᛏᛟ ᚷᚱᚨᚢᛖ ᛟᚢᚱ ᛏᚨᛚᛖ ᛁᛋ ᛖᛏᚳᛖᛞ
ᚹᚺᛖᚾ ᛋᛏᛟᚾᛖ ᚠᛟᚱᚷᛖᛏᛋ ᛏᚺᛖ ᚹᚨᚢᛚᛏ ᛁᛋ ᚹᚱᛖᛏᚳᚺᛖᛞ
ᛒᚢᛏ ᛁᚠ ᚤᛟᚢ ᛋᛈᛖᚨᚳ ᚹᚺᚨᛏ ᛋᛏᛟᚾᛖ ᚱᛖᚳᚨᛚᛚᛋ
ᛏᚺᛖ ᛈᚨᛏᚺ ᚹᛁᛚᛚ ᛟᛈᛖᚾ ᚦᚱᚢᚷᚺ ᚨᚾᚳᛁᛖᚾᛏ ᚺᚨᛚᛚᛋ
“From forge to grave, our tale is etched.
When stone forgets, the vault is wretched.
But if you speak what stone recalls,
The path will open through ancient halls.”
This poetic riddle hints that the correct phrase must be remembered / deciphered.
Puzzle Solution
The visible inscription "forge then tombs where men rest" is an anagram of the true passphrase:
“Stone remembers what men forget.”
Characters must rearrange the words or deduce the original intent of the riddle to solve it.
Once someone speaks “Stone remembers what men forget” aloud in Dwarvish, the statue grinds aside, revealing a spiral staircase to the secret vault.
Optional Support Mechanics:
A DC 18 Intelligence (History) or Arcana check may recall that this was a saying attributed to an ancient Dwarven archivist.
Clues to the original phrase could be found in:
The Archivist Office: etched in tiny runes on a chisel handle or bookmarked in a ledger.
The Stone Archives: half-buried under an early record slab.
Saying the anagram phrase aloud (“Forge then tombs…”) does nothing, perhaps triggering a subtle vibration or deep click, misleading the party into thinking they’re close.
Gem Cutting Chamber

A focused workshop where skilled Dwarven artisans cut and shape raw gems with expert precision, transforming rough stone into works of brilliance worthy of trade, display, or enchantment.
Thorek Gemhand, the reclusive Master Gem Cutter, is typically found here during the day. He may be hunched over a precision cut, training a single apprentice, or meticulously inspecting and inventorying the latest gem hauls from the mine. He speaks little unless addressed directly and does not tolerate distraction in his chamber.
Shipping Office
The logistical heart of the headquarters, where clerks manage all paperwork and schedules for incoming and outgoing shipments of ore and gems—coordinated precisely with the nearby harbor and regional mines.
This chamber serves as the company’s logistical nerve center. Clerks track shipments—recipients, routes, captains, and departure dates—ensuring every caravan and vessel is accounted for.
If Dworic Ironbelly is on site, he is usually here overseeing operations.
Notably absent are cargo details. Quantities of gold, silver, and refined ore are recorded separately in Manistrad Copperlocks’ private second-floor ledgers. Shipping staff coordinate movement but do not know the true value of what they move.
Security & Intrigue
While incomplete, the records here are still dangerous in the wrong hands. Patterns of trade, timing, and routes offer leverage enough.
Agents of Gellan Primewater might forge manifests or redirect shipments.
The Scarlet Brotherhood could analyze trade flow to map influence or intercept key deliveries.
The Sea Princes would see this room as a strategic disruption point against Loyalist strength.
Access is restricted to trusted personnel. Entries are sealed with dwarven wax sigils and audited daily. Even so, in matters of coin and power, partial knowledge can be more than enough.
Storage Room
Shelves and crates line this utilitarian chamber, stocked with tools, spare parts, and essential supplies for daily operations.
Caretaker’s Quarters
A modest but comfortable living space for the staff who maintain the grounds and prepare meals, offering them rest and respite from their daily labors.
In the evening and quite time, you would find Old Marda here.
Stone Archives

In keeping with their belief that stone endures beyond time, the Dwarves have carved their chronicles into towering slabs etched with meticulous runes. Suspended from ceiling chains and guided by floor grooves, these monoliths glide with surprising ease—allowing records to be browsed, arranged, or locked away with Dwarven efficiency.
A young apprentice of Barun Deepdelve works here, carving findings and oral lore into stone tablets. These are not routine records, but myths, ancient fragments, and recurring regional symbols.
Barun believes the patterns point to something buried—and dangerous—deep below the mines. Most dismiss him. The tablets do not.
Archivist Office
The private workspace of the head archivist, where history is etched into stone with practiced precision before being added to the towering slabs in the archives.
Barun Deepdelve, the company's eccentric but devoted archivist, can usually be found here—chipping away at records or poring over old myths that most others dismiss. He rarely leaves the vaults, except to retrieve another slab or share one of his unsettling theories about what lies beneath the mine.
