FUSION RIFLE / LINEAR FUSION RIFLE
Arbalest: (Kinetic)
This Linear Fusion Rifle has the Special property instead of Power. This weapon has Anti-Barrier rounds.
CATALYST: Breaking an elemental shield with this weapon causes the next shot to deal an additional damage die.
Lorentz Driver: (Void)
This Linear Fusion Rifle has the Special property instead of Power. Scoring a final blow with this weapon causes a Void explosion, covering a 10ft. sphere centered on the slain target. Creatures within the sphere must make a DEX SAVE or take [1d6] Void damage.
CATALYST: The explosion deals [1d8] Void damage.
One Thousand Voices: (Solar)
This Fusion Rifle has the Power Property, and it deals [9d6] Solar Damage.
CATALYST: This weapon applies two stacks of Burn on a hit, to both the target, and one additional target of your choice within 5ft. of the initial target.
Queenbreaker: (Arc)
This Linear Fusion Rifle has two firing modes. You can use a bonus action to change firing modes:
Combat Sights removes long range, but deals an additional damage die.
Marksman Sights doubles the range, and you don’t roll long-range attack rolls at disadvantage.
CATALYST: You can change firing modes as a free action.
Sleeper Simulant: (Solar)
Magazine Size: 1
This Linear Fusion Rifle has the Power property. Instead of an attack roll, you fire a 300ft. long, 5ft. wide line. Creatures caught in this line must make a DEX SAVE or take [8d12] Solar damage, or half on a successful save.
CATALYST: This weapon has a 2 round magazine.
Tesselation: (Varies)
This Fusion Rifle's damage type matches your equipped subclass. It also has Demolitionist.
You can use a bonus action to spend your Grenade charge to quadruple the damage dice of this weapon.
Finality's Augur (Solar)
This Linear Fusion Rifle has a magazine of 3. As a bonus action or as part of one Attack action, you can deploy a Ruinscribe Turret to a point you can see within 60ft. The Ruinscribe Turret can be deployed in mid-air and can hover. The Turret cannot be moved, and remains in place for 1 minute. Upon creation and at the start of your next turns, the turret fires a shot at one creature of your choice, using your weapon's attack roll. On a hit, a creature takes [1d6] Solar damage.
Alternatively, you can choose to have the turret target the same creature you hit with an Attack using this weapon. If you hit a creature this way, the damage is instead [1d10]
CATALYST: The damage dice increase to [1d8] and [1d12] respectively. (TBD once I know what the actual catalyst does)
Merciless: (Solar)
This Fusion rifle has a Magazine Size of 2.
On a hit that doesn’t kill, your next attack with this weapon has advantage.
CATALYST: This weapon's magazine increases to 4.
Jotunn: (Solar)
This Fusion Rifle has Accurized Rounds. Targets hit by this weapon take one stack of Burn.
CATALYST: Targets hit by this weapon take 2 stacks of Burn.
Telesto: (Void)
This Fusion Rifle deals an additional Void damage die. On a final blow with this weapon, you generate an Orb of Power. You can generate an orb of power once, and regain that use at the end of a long rest.
CATALYST: You can generate an Orb of Power twice with this weapon, and regain both uses at the end of a long rest.
(Cursed House Rule: If you land a Final Blow with this weapon, you can choose to roll an effect on the Wild Magic table... Or any random effect table of the DM's choice. Telesto Lives.)
Delicate Tomb: (Arc)
Magazine Size: 1
This Fusion Rifle fires in a 15ft. cone. Creatures caught in this cone must make a DEX SAVE or take the weapon’s damage.
CATALYST: The cone’s range is 20ft.
Pocket Infinity: (Solar)
This Fusion Rifle has the Rapid Fire property.
CATALYST: Scoring a final blow returns 1 round to the magazine from reserves. You may benefit from this feature twice, and regain both uses at the end of a long rest.
Plan C: (Arc)
This Fusion Rifle deals an additional two damage dice as long as your other weapons are empty.
CATALYST: You gain this benefit if only one of your weapons is empty.
Euphony: (Strand)
This Linear Fusion Rifle creates a Threadling when you score a final blow on a creature.
CATALYST: If you damage a creature with a Threadling on your turn or on your previous turn, this weapon deals an additional damage die.