Exotic Weapons
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SHOTGUN / SLUG SHOTGUN

Chaperone: (Kinetic)

This Slug Shotgun has Accurized Rounds. On a Precise hit, your next hit deals an extra [1d6] Kinetic Damage.

CATALYST: This weapon gains an additional 10ft. range.


Lord of Wolves: (Solar)

This Pellet Shotgun deals [6d4] damage on a hit.

CATALYST: This weapon has Accurized Rounds.


Fourth Horseman: (Arc)

Magazine Size: 4

This is a Pellet Shotgun. You can use an action to fire all four barrels in quick succession. Take a -10 to the attack roll. On a hit, you deal every shot’s worth of damage, plus 10 Arc damage.

CATALYST: You take a -5 on the attack roll instead of -10.


Duality: (Solar)

You can use a Bonus Action to switch this shotgun between Slug and Pellet.

CATALYST: You can change firing modes as a free action.


Tractor Cannon: (Void)

This Pellet Shotgun has the Power Property. On a hit, the target is Weakened.

CATALYST: If a target dies while Weakened by this weapon, you heal [2d8] damage. Once you benefit from this feature, you cannot do so again until the end of a long rest.

Legend of Acrius: (Arc)

This Pellet Shotgun has a 1 Shot magazine and the Power Property. Long Range does not impose disadvantage. You deal [6d12] Arc damage on a hit.

CATALYST: Targets hit by this weapon are also Jolted.


Conditional Finality: (Stasis/Solar)

This Pellet Shotgun has a 2-round magazine. The first shell deals Stasis damage and the second shell deals Solar damage. If either shot hits while a target is within 5ft. of you, they gain one stack of Chill or Burn depending on the shot.

CATALYST: Chill and Burn are applied when targets are within 15ft. of you.


Universal Remote: (Kinetic)

This Pellet Shotgun has Accurized Rounds.

CATALYST: The benefits of Pellet on this weapon are doubled.


Invective: (Solar)

This Pellet Shotgun has a magazine size of 3, deals an additional damage die, and regains all shots at the end of a long rest. You cannot manually reload this weapon.

CATALYST: The magazine size increases to 6.

Slayer's Fang: (Void)

This Slug Shotgun stuns Overload Champions, and deals an additional damage die to Overload Champions.

When you land a Precise hit with this weapon or score a final blow, the slug splits into submunitions and explodes outward in a 10ft. Cone originating from the target's position and facing away from you. Creatures of your choice within the cone must make a DEX SAVE, taking [1d8] Void damage on a failure or half on a success.

CATALYST: As a bonus action, or through activating the slug shatter feature, you can gain the effects of Truesight for 10 minutes. Once you benefit from this feature, you cannot do so again until the end of a long rest.