Marauder
Marauder
MARAUDER
Medium Fallen
AC | HP | SPD | PB |
|---|---|---|---|
12 | 18 | 30ft. | 1 |
STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
1 | 1 | 0 | -1 | 10 | 10 |
PROFICIENCIES: Acrobatics, Survival
SENSES: PPC 12
LANGUAGES: Eliksni, Common
RESISTANCES: None
IMMUNITIES: None
PASSIVES:
Spider-Climb: The Marauder can naturally Spider-climb on walls and ceilings, and have two hands free when they do so.
ACTIONS:
Multiattack: The Marauder makes two attacks with their Shock Sword.
Shock Sword: +4 | Range 5ft. | [1d8] Arc Damage
BONUS ACTIONS:
Invisibility: A Marauder can go Invisible for 1 minute. They break Invisibilty when they attack. Once they use this feature and cannot do so again until the end of a long rest.