Kell

KELL

Huge Fallen

AC

HP

SPD

PB

18

90/30

40ft.

6

STR

DEX

CON

INT

WIS

CHA

5

3

5

4

3

4

PROFICIENCIES: Acrobatics, Survival

SENSES: PPC 18

LANGUAGES: Eliksni, Common, some may know others.

RESISTANCES: None

IMMUNITIES: None

PASSIVES:

Spider-Climb: The Kell can naturally Spider-climb on walls and ceilings, and have two hands free when they do so.

Arc Shield: The Kell has an Arc Shield with 30 hitpoints.

ACTIONS:

Multiattack: Make two attacks with Shrapnel Launcher and one attack with Shock Pistol, and can make one attack with Stomp.

Shrapnel Launcher: +12 | Range 30ft. / 60ft. | [1d12+3] Solar damage

Shock Pistol: +12 | Range 20ft. / 40ft. | [1d4+1] Arc damage

Stomp: +12 | Range 5ft. | [1d12] Kinetic damage. DEX SAVE DC15. Failed saves causes the creature to be shoved 10ft. away.

BONUS ACTIONS:

Kell's Command: The Kell can target one allied Eliksni that is part of their House within 120ft. That Eliksni can use their reaction to make two Attacks. Alternatively, the Kell can target two Eliksni and each use their respective reactions to make one Attack each.