KNIGHT
Medium Hive
AC | HP | SPD | PB |
|---|---|---|---|
15 | 25/10 | 35ft. | 4 |
STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
5 | 2 | 4 | 1 | 1 | 1 |
PROFICIENCIES: Athletics, Religion
SENSES: PPC 13, Magical Darkvision 60ft.
LANGUAGES: Hive, some may know Common
RESISTANCES: None.
IMMUNITIES: None.
PASSIVES:
Enrage: While the Knight’s health is at or less than half of its maximum, all of its attacks deal an additional 1 Corruption damage.
Hive Shield: (Cleaver Only) The Hive Shield has 20 Health. When a Knight takes damage, half of that damage is instead taken by the Shield.
Arc Shield: The Knight has an Arc Shield with 10 hitpoints.
ACTIONS:
Hive Cleaver: +5 | Range 5ft. | [1d6] Corruption damage
Hive Boomer: +5 | Range 60ft. / 250ft. | [1d6] Arc damage.
BONUS ACTIONS:
Prayer To the Worm: (Boomer Only) The Knight entreats its Worm for power, and regains 1d10 Hitpoints. Once this feature has been used, it cannot be used again until the end of a long rest.