Knight

KNIGHT

Medium Hive

AC

HP

SPD

PB

15

25/10

35ft.

4

STR

DEX

CON

INT

WIS

CHA

5

2

4

1

1

1

PROFICIENCIES: Athletics, Religion

SENSES: PPC 13, Magical Darkvision 60ft.

LANGUAGES: Hive, some may know Common

RESISTANCES: None.

IMMUNITIES: None.

PASSIVES:

Enrage: While the Knight’s health is at or less than half of its maximum, all of its attacks deal an additional 1 Corruption damage.

Hive Shield: (Cleaver Only) The Hive Shield has 20 Health. When a Knight takes damage, half of that damage is instead taken by the Shield.

Arc Shield: The Knight has an Arc Shield with 10 hitpoints.

ACTIONS:

Hive Cleaver: +5 | Range 5ft. | [1d6] Corruption damage

Hive Boomer: +5 | Range 60ft. / 250ft. | [1d6] Arc damage.

BONUS ACTIONS:

Prayer To the Worm: (Boomer Only) The Knight entreats its Worm for power, and regains 1d10 Hitpoints. Once this feature has been used, it cannot be used again until the end of a long rest.