SHRIEKER
Large Hive
AC | HP | SPD | PB |
|---|---|---|---|
14 | 50 | 0ft. | 3 |
STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
4 | 2 | 8 | 1 | 2 | 1 |
PROFICIENCIES: Perception
SENSES: PPC 16, Magical Darkvision 120ft. Truesight 20ft.
LANGUAGES: None, understands Hive
RESISTANCES: None.
IMMUNITIES: Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious, Suspended, Blighted.
PASSIVES:
Hover: The Shrieker cannot fall down or be forced to fall down.
Chitinous Plates: Once per turn, the Shrieker can roll a [1d6] when it is hit by an attack. On a 6, the damage of that attack is negated by spinning, impenetrable chitin.
Death Blast: Upon death, the Shrieker launches two Void Bolts that fire at the two closest creatures of its choice. Targeted creatures must make a DEX SAVE DC14. On a failed save, creatures take [1d6] Void Damage and are Blighted. On a successful save, they take half damage and are not Blighted.
ACTIONS:
Multiattack: The Shrieker makes three attacks with Void Barrage.
Void Barrage: +6 | Range 140ft. / 280ft. | [1d4] Void Damage.
Close/Open: A Shrieker can close its chitin plates. While closed, a Shrieker cannot attack, but it is immune to all damage except Light and Dark damage, but has resistance to Light and Dark damage.
BONUS ACTIONS:
Blink: (RECHARGE 5-6) The Shrieker can blink up to 50ft. to an unoccupied point it can see.