Shrieker

SHRIEKER

Large Hive

AC

HP

SPD

PB

14

50

0ft.

3

STR

DEX

CON

INT

WIS

CHA

4

2

8

1

2

1

PROFICIENCIES: Perception

SENSES: PPC 16, Magical Darkvision 120ft. Truesight 20ft.

LANGUAGES: None, understands Hive

RESISTANCES: None.

IMMUNITIES: Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious, Suspended, Blighted.

PASSIVES:

Hover: The Shrieker cannot fall down or be forced to fall down.

Chitinous Plates: Once per turn, the Shrieker can roll a [1d6] when it is hit by an attack. On a 6, the damage of that attack is negated by spinning, impenetrable chitin.

Death Blast: Upon death, the Shrieker launches two Void Bolts that fire at the two closest creatures of its choice. Targeted creatures must make a DEX SAVE DC14. On a failed save, creatures take [1d6] Void Damage and are Blighted. On a successful save, they take half damage and are not Blighted.

ACTIONS:

Multiattack: The Shrieker makes three attacks with Void Barrage.

Void Barrage: +6 | Range 140ft. / 280ft. | [1d4] Void Damage.

Close/Open: A Shrieker can close its chitin plates. While closed, a Shrieker cannot attack, but it is immune to all damage except Light and Dark damage, but has resistance to Light and Dark damage.

BONUS ACTIONS:

Blink: (RECHARGE 5-6) The Shrieker can blink up to 50ft. to an unoccupied point it can see.