Incendior
Incendior
INCENDIOR
Large Cabal
AC | HP | SPD | PB |
|---|---|---|---|
14 | 40/10 | 20ft. | 0 |
STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
5 | 0 | 5 | 0 | 0 | 0 |
PROFICIENCIES:
SENSES: PPC 10
LANGUAGES: Cabal, Common
RESISTANCES: None.
IMMUNITIES: None.
PASSIVES:
Void Shield: The Incendior has a Void Shield with 10 hitpoints.
ACTIONS:
Cabal Magma Launcher: +3 | Range 30ft. / 60ft. | [1d6] Solar damage
Incendiary Blast: +3 | Range 10ft. | [1d12] Solar damage. Creatures hit by this attack are also shoved 15ft. away from the Incendior.
BONUS ACTIONS:
Jump Pack: (RECHARGE 5-6) The Incendior can use their jump pack to move to a point they can see within 10ft.