Tormentor
Large Dread
AC | HP | SPD | PB |
|---|---|---|---|
13 | 220 | 25ft. | 5 |
STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
6 | 0 | 10 | 2 | 4 | 0 |
PROFICIENCIES:
SENSES:
LANGUAGES:
RESISTANCES:
IMMUNITIES:
PASSIVES:
Enrage: When its health reaches half of its maximum health, the Tormentor's movement speed doubles.
High Durability: When it takes damage that isn't from a Precise hit, the damage is reduced by [1d6].
ACTIONS:
Multi-Attack: The Tormentor makes two attacks with its Tormentor Scythe.
Tormentor Scythe: +10 | Range 10ft. | [1d10+5] Void Damage
Abyssal Cleave: +9 | Range 60ft. | [1d10+3] Void Damage
Suppression Slam: (RECHARGE 5-6) 10ft. Sphere. Creatures of the Tormentor's choice caught in this radius must make a DEX SAVE DC18 or take [2d6] Void damage. Failed saves also prevent a Guardian from using any of their Guardian abilities until the end of their next turn. On a successful save, creatures instead take half damage and do not have their abilities prevented.
Dark Harvest: The Tormentor attempts to grab a creature within 5ft. The target creature must make a DEX SAVE DC18, or they are Grappled. At the start of the creature's next turn, if they are still Grappled, they immediately take [2d8+3] Void damage, and the Tormentor is healed for the same amount.
BONUS ACTIONS:
Null Paroxysm: (RECHARGE 9-10) The Tormentor generates a whirling disc of Void. The Disc remains in mid-air where it is created. Upon creation, and at the start of subsequent turns, the Disc unleashes five attacks at creatures within a range of 80ft. Each attack uses the same attack and damage rolls as Abyssal Cleave. If the Disc is damaged prior to its next attack, it instead shoots one attack. The Disc remains for three turns, vanishing at the end of the Tormentor's respective turn.