Spellcasting
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Sometimes you want to do something big with your magic, or something just outside the spell description. This is Grand Magic, where you alter your spell into a more expansive ritual.

To cast a spell as a Grand Ritual:

  1. Choose the spell that will be used by the ritual, this must be a spell you know or
    have a spell scroll for.

  2. Tell the GM what you are trying to accomplish, they will tell you if it will cost donwtime to design (long term project), coin for materials (1 for each scale*) or stamina in energy (2 for each MD eqivilient).

  3. Spend 1d4 minutes/hours (as determined by the GM) preparing and casting the ritual.

  4. Make a skill check using an appropriate magical skill and the ability score the GM deems appropriate.

  5. The degree of success determines how much the magic follows the intention of the caster, the spell will always accomplish the goal in some respects.

No matter the outcome, the spell is unable to be cast until your next downtime.

*Scale: Person, House, Village, City, Country(x2), Nation (x2), World (x2)