Thief

You are trained in the following tasks and have advantage on any associated checks:
• Climbing
• Sneaking and hiding
• Applying disguises
• Finding and disabling traps
• Delicate tasks such as picking pockets and opening locks

Weapons: Club, crossbow,
dagger, shortbow, short sword.

Armor: Leather armor, mithral chainmail


Hit Points: 1d4 per Level

Backstab. If you hit a creature who is unaware of your attack, you deal an extra weapon die of damage. Add additional weapon dice of damage equal to half your level (round down).

Thievery. You are adept at
thieving skills and have the
necessary tools of the trade
secreted on your person (they take up no gear slots).

2d6

Talent Effects

2

Gain advantage on initiative rolls (reroll if duplicate)

3 - 6

Your Backstab deals +1 dice of damage

7 - 9

+2 to Strength, Dexterity, or Charisma stat

10 , 11

+1 to melee and ranged attacks

12

Choose a talent or +2 points to distribute to stats