Orphan's Departments

Leadership Apprentice: Jean Luc

  • Magic Item: Signal Whistle of Command

  • Daily Ability: A little to the left. – Once per day, as a reaction when an ally within 30 feet misses an attack, you can use this ability to allow them to re-roll the attack roll.

  • Weekly Ability: Hold on, I need my boss. – Once per week, during an encounter, you can call your current boss, gaining their guidance or intervention for one specific task or challenge.

  • Monthly Ability: Rally the Troops! – Once per month, inspire all allies within 60 feet, granting them a +2 status bonus to attack rolls, saving throws, and skill checks for 10 minutes.

Acquisitions Apprentice: Mr. Kitty

  • Magic Item: Vest of Hidden Pockets

  • Daily Ability: Isn't that Grimrod the Destroyer over there? – Use a distraction to gain a +2 circumstance bonus on a Thievery check to Pickpocket or steal something unattended.

  • Weekly Ability: I think I’ve got something for this! – You can pull a helpful mundane object from your vest. The object must be reasonably useful to help with the current situation.

  • Monthly Ability: Just Like Taking Candy from a Baby. – Automatically succeed on a complex heist, bypassing one security measure, trap, or challenge without the need for a check.

Locksmith Apprentice: Picard Dupont

  • Magic Item: Skeleton Key of Secrets

  • Daily Ability: Open Sesame! – Cast Knock once per day.

  • Weekly Ability: Locks? What Locks? – Gain a +2 circumstance bonus to checks for opening complex locks for 24 hours.

  • Monthly Ability: I am the Keymaster. – Open a lock as if you were one proficiency level higher than your current level.

Scout Apprentice:

  • Magic Item: Boots of Silent Steps

  • Daily Ability: I Feel the Need for Speed! – Cast Longstrider once per day.

  • Weekly Ability: You Can't Catch Me! – Gain a +2 circumstance bonus to Reflex saves for 24 hours.

  • Monthly Ability: Trap? What Trap? – Automatically avoid one trap.

Infiltrator Apprentice: Ashe Shadowborne

  • Magic Item: Cloak of Blending

  • Daily Ability: Wait, who am I again? – Cast Disguise Self once per day.

  • Weekly Ability: Bet You Can't Recognize Me! – Gain the Impersonate skill feat for 24 hours.

  • Monthly Ability: Look, I'm Somebody Else! – Cast Illusory Disguise (Heightened to level 4) once.

Spy Apprentice: Kaya

  • Magic Item: Earring of Whispering Winds

  • Daily Ability: Psst, Over Here! – Cast Message once per day.

  • Weekly Ability: Did You Know? – Gain a +2 circumstance bonus to Recall Knowledge checks for 24 hours.

  • Monthly Ability: Peekaboo Vision! – Cast Scrying once.

Trap Apprentice:

  • Magic Item: Toolkit of Cunning Craftsmanship

  • Daily Ability: Look What I Made! – Gain a +2 circumstance bonus to Crafting checks for traps for 1 hour.

  • Weekly Ability: Watch This! – Gain a +2 circumstance bonus to Disable Device checks for 24 hours.

  • Monthly Ability: I Totally Got This! – Automatically succeed on a Disable Device check.

Security Apprentice: Gore Bull

  • Magic Item: Tattoo Kit of Protection

  • Daily Ability: It's all in the wrist. – Once per day, as part of a Strike action, you can attempt to disarm your opponent as a free action. Perform an Athletics check against the opponent's Reflex DC. On a success, the opponent drops their weapon.

  • Weekly Ability: Check out my ink! – Apply a tattoo to gain the Intimidating Prowess skill feat for 24 hours. If you already have this feat, increase it's effects by an additional +1.

  • Monthly Ability: Feel the Bull Power! – Apply a tattoo to gain a +4 status bonus to Strength-based checks for 1 hour.

Communications Apprentice:

  • Magic Item: Cipher's Pouch

  • Daily Ability: It's in the mail. – Allows wearer to send documents back to the Cipher Master via the Cipher’s Pouch.

  • Weekly Ability: I'm Outta Here! – Cast Expeditious Retreat once per week.

  • Monthly Ability: Did you do something with your hair? – Once per month, you can cause a distraction against an opponent which causes them to lose 1d6 on a d20 roll. This can be used even after failure is confirmed.

Forgery Apprentice:

  • Magic Item: Quill of Deception

  • Daily Ability: I Totally Wrote That! – Gain a +2 circumstance bonus to Deception checks for 1 hour.

  • Weekly Ability: Check Out My Handwriting! – Create a flawless document once.

  • Monthly Ability: Forgery Master! – Automatically succeed on a Forgery check.

Fence Apprentice: Monseigneur Jones

  • Magic Item: Bag of Hidden Pockets

  • Daily Ability: Ninja Vanish! – Cast Hide Object once per day.

  • Weekly Ability: I'm a Smooth Talker! – Gain a +2 circumstance bonus to Diplomacy checks when selling items for 24 hours.

  • Monthly Ability: Sold! To the Highest Bidder! – Instantly sell one item at market price.

Poisons Apprentice: Aurelius

  • Magic Item: Vial of Toxic Secrets

  • Daily Ability: Double, Double, Toil and Trouble – Create one dose of a common poison.

  • Weekly Ability: Science Rules! – Gain a +2 circumstance bonus to Crafting checks for poisons for 24 hours.

  • Monthly Ability: I Know All the Bad Stuff! – Automatically identify any poison.

Escape Artist Apprentice:

  • Magic Item: Belt of Slippery Evasion

  • Daily Ability: Slippery as an Eel! – Cast Freedom of Movement once per day.

  • Weekly Ability: Can't Catch Me! – Gain a +2 circumstance bonus to Acrobatics checks for escaping bonds for 24 hours.

  • Monthly Ability: Houdini's Got Nothing on Me! – Automatically escape any non-magical bonds.

Legal Apprentice: Jace Teller

  • Magic Item: Suit of Silvered Words

  • Daily Ability: I Totally Speak That! – Cast Comprehend Languages once per day.

  • Weekly Ability: OBJECTION! – Once per week, during an enemy's attack, as a reaction you can shout to distract the enemy, imposing a -2 circumstance penalty on the attack roll.

  • Monthly Ability: Case Closed. – Automatically win one legal dispute or negotiation.

Strategist Apprentice:

  • Magic Item: Helm of Insight

  • Daily Ability: I See Everything! – Gain a +2 circumstance bonus to Perception checks for 1 hour.

  • Weekly Ability: I've Got the High Ground! – Gain a +2 circumstance bonus to initiative rolls for 24 hours.

  • Monthly Ability: My Plan is Flawless! – Foresee and counter one planned attack or heist complication.

Development Apprentice: Tallimeek Kraznik

  • Magic Item: Notebook of Alchemical Ingenuity

  • Daily Ability: Look What I Made! – Create one alchemical item of up to level 3.

  • Weekly Ability: I'm a Super Genius! – Gain a +2 circumstance bonus to Crafting checks for alchemical items for 24 hours.

  • Monthly Ability: It's Alive! – Once per month, create an alchemical creature to aid you for 1 hour.

Research Apprentice: Tillamook Kraznik

  • Magic Item: Magnifying Glasses of Insight

  • Daily Ability: This will do the trick. – You passively pick up useful lichens, molds, and materials to make a poultice. Once per day, you can combine your materials and heal one ally for 1d8 Hit Points.

  • Weekly Ability: I Spy with My Little Eye! – Gain a +2 circumstance bonus to Knowledge checks for 24 hours.

  • Monthly Ability: How did you not see that? – Once per month, you can identify a weakness or find a randomly useful item during combat (GM’s discretion).