What to Expect
This journey will span across Eirendor's rugged landscapes, from small towns steeped in lore to fey-touched groves and treacherous mountain passes. You will face demons, corrupted druids, ancient curses, and enigmatic fey, as you fight to cleanse the land of its growing darkness. Along the way, you will uncover secrets tied to Eirendor's history, forge bonds with its inhabitants, and confront moral dilemmas that test the heart as much as the blade.
The Land of Eirendor
Wild and Mystical: A place of rolling hills, ancient forests, and sacred groves, Eirendor is deeply tied to nature and its cycles.
Fey Influence: The veil between worlds is thin here, making encounters with otherworldly beings both a blessing and a curse.
Sacred Duty: Druids, bards, and warriors alike are bound by the land's traditions to protect the balance of life and magic.
Character Creation Tips
Themes: Characters tied to nature, the fey, or ancient traditions will find themselves well-suited to the challenges ahead.
Professions and Skills: Skills like Survival, Nature, and Diplomacy will shine as you navigate the wilds and deal with fey courts and local leaders.
Connections: Think about your character's ties to Eirendor. Are they a guardian of a sacred grove? A traveler seeking to uncover ancient secrets? A villager called to unexpected heroism?
Starting Location: Gunnhildr
Gunnhildr is a thriving community of about 1,000 people, nestled at the edge of fertile farmland and rugged wilderness, with the imposing mountains framing its eastern horizon. Surrounded by danger but brimming with resilience, Gunnhildr stands as a testament to the strength of its people.
The town's most prominent feature is its ancient wooden bell tower, a relic of its founding days. The bell, long silent, once tolled to rally the town against external threats. Today, the tower rises above the bustling community hall, where locals gather to share tales, debate local matters, and celebrate seasonal festivals. On fair-weather days, townsfolk flock to Brannach Hill, where a sunken amphitheater hosts plays, songs, and stories passed down through generations.
Gunnhildr's farms are managed by hardy families, including the dwarven MacGrunndal clan, who have cultivated the surrounding land with their signature industriousness, and the Finnory family, known for their herds of goats and pigs. The Calvyrns, once prosperous, now struggle to maintain their shrinking farmland.
The people of Gunnhildr value tradition, storytelling, and community. Figures like Toran MacRaithe, the town’s pragmatic mayor, and Eilidh Greenthumb, its alchemist and healer, serve as pillars of the community. Travelers passing through often find themselves entranced by the halfling cartwright Colwyn Lightfoot, whose loft is home to lively games of chance and exaggerated tales of Gunnhildr’s history.