

"Mi'lord! Mi'lord! Orcen at the gates!" - Peasant of Lustrkeep, 256 AUE
Table of Contents
Societies of Azure
Notes on the various societies and their locations throughout the world, describing the structure of their individual societies and how they have survived.
Also described in a sub-page are the all-important Common Folk, the backbone of Lythranic society and the salt of Azure.
How this chapter will detail these societies and how the players can use it.
Lythran
Lythranic Society
The great Noble Houses are the 8 houses/families that each control one realm of the Kingdom of Lythran.
The realms are split in 3, the West, East and Core.
The Saltides, The Baselands and The Fallowholds are controlled by Ethric Fel, Liege of the East
The Heartlands, the The Rump and Verdwel are controlled by Perwyth Strong, Liege of the Core
Norn and Old Teres are controlled by Merwyn Redenesse, Liege of the West
Each Liege rules over their alotted Realm, and each RealmLord/Lady within it answers to them.
Within each realm, many Noble lords hold fiefs and lands, collecting taxes for their respective lords.
Further down the feudal heirarchy are Lesser houses and barons that hold land of wider variety, with various smaller settlements within them.
Beneath all are the common folk that work and toil for the greater good of all.
Read more about the people of Lythran in this chapter's subpages! |
The Feudal Hierarchy of Lythran:
A select council of nine elders, eight chosen from each noble house of Lythran and one from the commonfolk.
These men and women decide on the laws and events of the entire peninsula.
The members of Eolder Council are called Councilmen/women, but are often called "Fingers" by the commonfolk, due to their puppet-like control and use of fingers as symbols.
Lieges
The eight realms of Lythran are split into three greater realms; The West, The Core and The East.
These greater realms are appointed a lead noble house from the realms within it's borders.
Great Houses
Each individual realm is controlled by a Great House. All the noble houses within that land are sworn to that family and are expected to follow it's commands and pay tithe.
The Heads of the Great Houses are called Realmlords, all other members of the house are called Lords.
Noble Houses
The Noble houses of a realm each control the the lesser realms and lands of their fiefdom, swearing loyalty to the Great House of who's land in which they reside.
They command the commonfolk of their region and are expected to supply the great house with soldiers and armies come time of war.
Members of a Noble House are called Lords.
Vassal Houses
The Vassal houses, also known as Lesser Houses, of a realm own duchies, paying tithe and fealty to the Noble house controlling the fief which their duchy resides in.
Heads of these Lesser Houses are called Dukes.
Barons
Towns and their townsfolk are often held by Barons, who are instructed to uphold the law and order of civilised society by their Duke and Lord.
Common-folk
These are the people of the land. 90% of Lythran are common folk, born in and dying in one fief. Despite their low status however, these are proud and hardy folk, not to be trifled with; many dukes and barons are as afraid of their common folk as they are of them.
Wild-folk WIP
Wild-Folk Society
Detail the intricacies of the chosen society here.
Note of inspiration -
Eária WIP
Eárian Society
Detail the intricacies of the chosen society here.
Note of inspiration - Aztecs to the south, Arabia to the east, The Dead Marshes to the northwest
Thêsos WIP
Thêsosian Society
Detail the intricacies of the chosen society here.
Note of inspiration - Transitioned from militaristic Roman to philosophical-fascist Greek