Travelling
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Travelling rules

A Note: These are modified rules of RaW that you can find on page 181 of Players Handbook 5e. I like to over complicate things, so...

When characters travel longer distances you calculate distance travelled based on their movement speed. Group can only travel as fast as its slowest member (this also includes instances when some members have their speed reduced, i. e. by spell, difficult terrain or exhaustion).

Traveling by foot.

Characters need to choose a Travel Pace. While traveling at a slow pace (1/3 slower), characters have the ability to move stealthily and avoid detection. At a fast pace (1/3 faster) characters have -5 penalty to passive Wisdom (Perception) scores, but if you want your players to roll for things, disadvantage to Wisdom (Perception) checks is also applicable. For character with speed 30 Travel Pace looks like this:

Pace

Speed

Per hour

Per day

Slow

20 ft.

  1. 4 miles

19.2 miles

Normal

30 ft.

  1. 4 miles

27.2 miles

Fast

40 ft.

  1. 4 miles

35.2 miles

So a character with speed 30 ft. using normal pace can travel 27.2 miles per day. This assumes that the character travelled only 8 hours, because any further travel becomes Forced March. Characters can choose (or be forced to) travel longer than 8 hours per day, but after each hour they need to make Constitution check (or a saving throw in RaW) DC 10 + each hour travelled past 8 hours. On failed save character suffers one level of Exhaustion.

Mounts.

Mount, with some exceptions, can only move at a normal pace. Trained animals like post horses, messenger griffons and others can move at twice the normal pace for one hour, but any further travel becomes Forced March. Forced March rules apply to both mount (only to creatures that can become exhausted) and rider, but also require rider to succeed Wisdom (Animal Handling) check DC 15 + each hour travelled past 8 hours. Magical and mechanical mounts like brooms and carpets always travel at normal pace and can travel a whole day without stopping.

Mount

Speed

Capable of fast travel

Mule

20 ft.

Donkey

20 ft.

Pony

30 ft.

Yes, after training

Draft horse

40 ft.

Riding horse

60 ft.

Yes, after training

War horse

40 ft.

Yes, after training

Unicorn

50 ft.

Yes, if reasoned with

Pegasus

60 ft., fly 80 ft.

Yes, if reasoned with

False Wurm

fly 80 ft.

Gryphon

fly 80 ft.

Yes, after training

Roc

fly 120 ft.

Drac Wurm

40 ft., fly 80 ft.

Yes, if reasoned with

Flying broom

fly 50 ft.

Never

Flying carpet

fly 30-80 ft.

Never

Maw Wurm

50 ft., Burrow 50 ft.

Only a fool would attempt

Vehicles.

Vehicles can move only at normal pace and their speed is the lower of either their own or speed of the animal towing them. A mule with speed 20 ft. towing chariot with speed 60 ft. have speed of 20 ft. Some example vehicles with their speed can be found here:

Vehicle

Speed

Cart

30 ft.

Coach

40 ft.

Chariot

60 ft.

A hypothetical flying city/fortress

10 ft.

Air ship

80 ft.

Hypothetical flying war chariot

120 ft.

War ship

35 ft.

Transport ship

60 ft.

Pursue/Pirate ship at full sail

80 ft.

Driving a vehicle requires proficiency and Forced March rules apply only to creatures operating the vehicle and mounts towing it.